🟢 Action: Click Add Folder, and from the file explorer window that opens, choose the folder Assets/Samples/Perception/<Perception Package Version>/Tutorial Files/Background Objects/Prefabs. The background Prefabs are primitive shapes devoid of color or texture. Later Randomizers will...
Learn how to make a cool 2D zombie game using Unity’s new built-in tools in this Unity 4.3 2D Tutorial!
unitysizeexplorer - Visualize how much space each asset in your Unity game BetterDictionary - Better performance generic Dictionary and HashSet optimized graphy - Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger PolygonColliderSimplification - A set of scri...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
In this tutorial you’ll create a GameObject for the player character and move it using your own customs script. By the end of this tutorial, you’ll be able to do the following: Create a GameObject using a sprite. Describe how 2D positions are controlle
4. In the file explorer window, create a new folder called “Builds” in your project’s folder to hold all builds from this project, name your file something like “AR_Template.apk”, then select Save. 选择要展开的图像 5. When the app automatically opens, pick up your device and point...
You can also grant and revoke privileges using Catalog Explorer. Important You cannot grant privileges to the workspace-local users or admins groups. To grant privileges on groups, they must be account-level groups. For details about managing privileges in Unity Catalog, see Manage privileges in ...
Tutorial Modding Manual API Modding Tools (functionality that makes it possible to extend/modify your game) is among the most and consistently requested features by gamers for any game, any game type. Traditionally game makers have to include it (or at the very least considerations for it) in...
● Show in Explorer(打开资源所在的目录位置):选择某个对象之后通过操作系统的目录浏览器定位到其在所在目录中。● Open(打开资源):选择某个资源之后,根据资源类型以对应的方式打开。● Delete(删除某个资源):其快捷键是【Del】。● Open Scene Additive(打开附加路径场景):将选定的场景资源中的所有对象添加到...
To correct this, you need to move the WheelCollider GameObjects up (on the Y axis) by half the value of the Wheel collider’s Suspension Distance. In this example project, the Suspension Distance is 0.3 (the default value), so you need to move the Wheel collider GameObjects up by 0.15...