添加Event Trigger 我们为Cube添加Event Trigger组件,同时设定好其鼠标点下时调用一个方法,如下: 脚本如下: 1usingUnityEngine;2usingSystem.Collections;34publicclassNewBehaviourScript1 : MonoBehaviour5{6publicvoidPointDownHandler()7{8Debug.Log("Point Down!");9}10} 为Camera添加处理事件的脚本 显示的Cube要...
UnityEvent 指向 ScriptMachine.TriggerUnityEvent。 从那里,可以通过“Unity 事件”事件节点触发相应的可视脚本流。 提示 还可以创建 AnimationEvents ,以在指定的特定时间点或特定帧从动画剪辑调用函数。 基本脚本中的 UnityEvent 为了演示视觉对象脚本中的 UnityEvent 的工作原理,我们将创建一个按钮,单击该按钮时,会...
参考Unity API:https://docs.unity3d.com/ScriptReference/EventSystems.EventSystem.html. 一、通过事件,实现接口IPointerClickHandler 先了解下接口IPointerClickHandler,这个接树关系是 UnityEngine.EventSystems.Interfaces.IPointerClickHandler,下面看下它还有哪些可以实现的接口 这里用IPointerClickHandler举例(api中这样...
Event TriggerThe Event Trigger receives events from the Event System and calls registered functions for each event.The Event Trigger can be used to specify functions you wish to be called for each Event System event. You can assign multiple functions to a single event and whenever the Event ...
官方文档在这里:http://docs.unity3d.com/ScriptReference/EventSystems.EventSystem.html 二、UGUI中的事件系统 根据第一节中的说明,EventSystem和BaseInputModule是粘在一个对象上的,这两个模块在EventSystem对象上可以直接看到。那么,BaseRaycaster模块呢。。。
很明显是两个Authoring,右键Edit Script看一下就能找到它们的名字了: publicsealedclassPhysicsBodyAuthoring:MonoBehaviourpublicsealedclassPhysicsShapeAuthoring:MonoBehaviour,IInheritPhysicsMaterialProperties,ISerializationCallbackReceiver 基本可以看出PhysicsShape是代替各种Collider的并且可以通过一个ShapeType来指定其形状,Physics...
If you have a 2d / 3d Raycaster configured in your scene it is easily possible to have non UI elements receive messages from the Input Module. Simply attach a script that implements one of the event interfaces. 也就是说,场景如果添加了2d / 3d Raycaster的射线检测,那么EventSystem也会检测相应的...
这就是 UnityEvent,看文档: UnityEvents are a way of allowing user driven callback to be persisted from edit time to run time without the need for additional programming and script configuration. 再看个例子,依旧是两个 cube 相撞,我想在碰撞的时候调用一些方法,按照Unity 中的碰撞中设置: ...
trigger.triggers.Add(entry); } 调用 点击后会得到id值 binding_call(unit,idstr,(string id)=>{ // Debug.Log(id); }); 参考: https://answers.unity.com/questions/854251/how-do-you-add-an-ui-eventtrigger-by-script.html
If you have a 2d / 3d Raycaster configured in your scene it is easily possible to have non UI elements receive messages from the Input Module. Simply attach a script that implements one of the event interfaces. 也就是说,场景如果添加了2d / 3d Raycaster的射线检测,那么EventSystem也会检测相应的...