null); HandlePointerExitAndEnter(pointerEvent, currentOverGo); } m_InputPointerEvent = pointerEvent; } public override bool IsModuleSupported() { return m_ForceModuleActive || input.mousePresent || input.touchSupported; } public override bool ShouldActivateModule() { if (!base.ShouldActivateModul...
Event=0x200, Interface=0x400, Parameter=0x800, Delegate =0x1000, All= Assembly | Module | Class | Struct | Enum | Constructor | Method | Property | Field | Event | Interface | Parameter | Delegate ClassMembers = | Class | Struct | Enum | Constructor | Method | Property | Field | Ev...
只能在 ActionEvent1 声明0或1个参数,否则会报错 Failed to call AnimationEvent ActionEvent1 of class charEvents. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. 2、Animation模式 在该模式下,会发现在模型的动画都...
当点击添加的Animation Event的时候,会在Inspector出现一些参数(不过我看2018.2f只能看到函数名的enum,最多也只能设定一个参数,看不到这么多参数),可以把要调用的函数名和参数值填进去,如下图所示: 当鼠标点击对应的Event的时候,会自动显示出调用的函数名,同样,这里的Animation Event也支持多选操作 注意,这里Animation...
CameraType Enum UnityEngine added 5.2.1 ColorUsageAttribute Class UnityEngine added 5.2.1 ColorUtility Class UnityEngine added 5.2.1 CreateAssetMenuAttribute Class UnityEngine added 5.2.1 CullingGroup Class UnityEngine added 5.2.1 CullingGroupEvent Struct UnityEngine added 5.2.1 HelpURLAttribute Class ...
usingUnityEngine;usingUnityEngine.Rendering;usingUnityEngine.Rendering.Universal;publicclassTutorialBlurRenderFeature:ScriptableRendererFeature{[System.Serializable]publicclassSettings{publicRenderPassEventpassEvent=RenderPassEvent.BeforeRenderingPostProcessing;publicShadershader;}privateTutorialBlurRenderPasspass;[SerializeF...
VerticalToHorizontalFieldOfView Converts the vertical field of view (FOV) to the horizontal FOV, based on the value of the aspect ratio parameter. Messages MessageDescription OnPostRender Event function that Unity calls after a Camera renders the scene. OnPreCull Event function that Unity calls bef...
return Class::FromGenericParameter(Type::GetGenericParameter(type)); default: IL2CPP_NOT_IMPLEMENTED(Class::FromIl2CppType); } return NULL; #undef RETURN_DEFAULT_TYPE } Class::HasReferences实现如下: bool Class::HasReferences(Il2CppClass *klass) ...
Attribute类可以把目标元素和一个预定义的信息或者是用户自定义信息关联起来。这里的目标元素可以是assembly,class,constructor,delegate,enum,event,field,interface,method,可执行文件模块,parameter,property,return value,struct或其它的Attribute。 Attribute提供的信息也被称为元数据(metadata)。元数据能用于在运行时控制怎...
UnityEventUltEventExtEvent Serialized parameter types❌ A small number of types: Object, bool, string, etc.⚠️More types: Enum, Vector2, Rect✅Any serializable parameter shows up in the inspector with the correct UI Number of parameters❌ 0 or 1✅ Up to 4✅Up to 4 ...