在Unity 编辑器中 勾选 Editor-> Enter Play Mode Option 默认选中第三项,可以加快 Run 的速度 image.png EnterPlayModeOptions 默认情况下不勾选,运行的时候,Unity 重新加载 .NET 应用程序域和整个场景。 |None| 进入运行模式后,可使 Unity 重新加载 .NET 应用程序域和整个场景。 | |DisableDomainReload| 禁...
要配置“进入运行模式”(Enter Play Mode) 设置,请选择File>Project Settings>Editor,然后启用Enter Play Mode Options。启用此设置后,Reload Domain和Reload Scene选项也将变为可用状态。 Editor 的 Project Settings 窗口中的 Enter Play Mode Settings 启用Reload Domain选项可启用域重新加载。启用Reload Scene选项可启...
None进入运行模式后,可使 Unity 重新加载 .NET 应用程序域和整个场景。 DisableDomainReload禁用域重新加载后,在进入运行模式时,不会重新加载脚本。因为无需销毁、创建和重新加载 .NET 应用程序域,所以可更快地切换到运行模式。 DisableSceneReload禁用场景重新加载后,Unity 会重置场景状态,并在进入运行模式时模拟所有...
非Mono的脚本自己封装一个带[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]的方法对静态数据清空。 然后还需要对有些插件进行修改,因为有些插件没有对 EditorSettings.enterPlayModeOptionsEnabled进行判断可能在Editor模式下有问题。 感谢菜鸟@UWA问答社区提供了回答,欢迎大家转至社区交流: ...
然后还需要对有些插件进行修改,因为有些插件没有对EditorSettings.enterPlayModeOptionsEnabled进行判断可能在Editor模式下有问题。 感谢菜鸟@UWA问答社区提供了回答,欢迎大家转至社区交流: https://answer.uwa4d.com/question/65f931a79ff41504a764ab1a Prefab ...
accelerators to enter and exit full screen. These vary widely across publishers, but a common accelerator to toggle in and out of full screen is F11 or Alt+Enter. For Chomp, we wanted to give players this option to play in full screen, so we ...
OnCollisionEnterAsync(); await trigger.OnCollisionEnterAsync(); // every moves. await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData => { });AsyncReactiveProperty, AsyncReadOnlyReactiveProperty is UniTask's version of ReactiveProperty. BindTo extension method of IUniTaskAsyncEnumerable<T> ...
是否开启UI导航功能,导航功能是可以用键盘的 “上”、”下”、”左”、”右”、”Cancel(Esc)”、”Sumit(Enter)” 控制选择的UI 举例:如果画面上有多个选单按钮,我们可以设定按钮上的 Navigation Options 这裡使用Explicit方式,来指定按下键盘 “上”、”下”、”左”、”右” 要选取哪一个物件 ...
Enter the IP address and port of the running Unity Player to connect the debugger. To make it easier for you to continue debugging that player without entering the IP and port each time, enable the Use saved debug targets setting in the Tools > Options > Tools for Unity > General menu....
If the upgrade file is located on a Linux or Unix server, you must enter a forward slash (/) at the beginning of the folder path. (For example, if the upgrade file is in the upgrade folder, you must enter /upgrade). If the upgrade file is located on a Windows serv...