对于编辑器脚本,你需要使用[InitializeOnEnterPlayMode]来初始化静态变量或者静态事件处理器。 笔者补充 staticvoidQuit(){Debug.Log("Quitting!");} 上面例子中的Quit这个回调方法也是静态的,但这并不影响,加不加这个静态结果都一样,依然会被注册多次,因为起决定性作用是Application.quitting是静态的。
点击File > Project Settings > Editor,我们找到Enter Play Mode Options(启用运行模式选项),并可以选择是否启用Reload Domain(重新加载域)和Reload Scene(重新加载场景)。 这些选项允许我们在代码没有改动的情况下,从Enter Play Mode进程中禁用域或场景的重新加载。如果想要在进入运行模式前重置游戏状态,我们也可以通过...
See also ExitPlayMode. using NUnit.Framework; using System.Collections; using UnityEngine.TestTools; using UnityEngine;public class EnterPlayModeExample { [UnityTest] public IEnumerator CanEnterPlayMode() { Assert.False(Application.isPlaying); yield return new EnterPlayMode(); Assert.True(...
To connect the Event Viewer to a standalone player, follow the steps under Viewing Addressables Events except for the last step where you enter Play mode in the Editor. Instead, perform the following, additional steps: 译:要将事件查看器连接到独立播放器,请按照查看 Addressables 事件下的步骤进行...
Please do not enter this open beta program if you have any time sensitive dependencies to release your Unity product in the Windows Phone Store. This Unity Beta product will not be fully functional nor contain a full commercial feature locked set of tools. New users to Unity should wait to ...
Make sure Enter Play Mode Options is enabled. Disable Reload Domain For more information, seeHow to configure Play Mode 禁用域重新加载后,进入运行模式的速度会更快,因为 Unity 不会每次都重置脚本状态。但是,这种情况下就需要由您自己来确保在进入运行模式时脚本状态会重置。为此,需要添加代码以便在运行模式...
if (Application.IsPlaying(gameObject)) { // Play logic } else { // Editor logic } } } 挂载了这个特性的脚本,即使没有挂载在场景中,依然会执行。 这个东西可以用作插件的开启页面,以及一些其他的功能。 ExecuteInEditMode 使脚本的所有实例都在编辑模式下执行。
After updating to 6.15.0 I started seeing this warning when I enter play mode for the 1st time: Future with handle 1 still exists though its backing API is being deleted After this warning is shown, the next time I enter play mode, unity crashes :( Please answer the following, if appli...
When exiting playmode, the GestureInterface.StopGestureDetection(); crashes. I noticed the comment in the WindowsPlayModeMonitor, saying that it needed to shutdown the detection engine, because the UnityXR system stops before OnApplicationExit is called. This is very true, but judging from the ...
Application 应用程序 Application.absoluteURL 绝对URL 到web播放器数据文件夹的绝对路径 检测你的数据文件是否被移动到其他的服务器 或是被链接到其他地方 using UnityEngine; using System.Collections; public class example : MonoBehaviour { void Start() { bool isPirated = false; if (Application.isWebPlaye...