Unity动态音效形状工具:https://assetstore.unity.com/packages/tools/audio/312038?aid=1100lpo99 Unity音频触发事件交互反应插件:https://assetstore.unity.com/packages/tools/audio/294046?aid=1100lpo99 作者其他资产:https://assetstore.
你可以把以下代码复制/粘贴进SetHRTF.cs脚本中,并将此脚本附加到任何Audio Source对象上。这允许你修改HRTF插件的重要参数。 usingUnityEngine;usingSystem.Collections;publicclassSetHRTF : MonoBehaviour {publicenumROOMSIZE { Small, Medium, Large, None };publicROOMSIZE room = ROOMSIZE.Small;//Small is regar...
public float bypassCurves = 1; // if > 0, will bypass Unity's volume attenuation and make a more accurate volume simulation automatically in the plugin AudioSource audiosource; void Awake() { audiosource = this.gameObject.GetComponent<AudioSource>(); if (audiosource == null) { print("Set...
NVIDIA Omniverse, a real-time design collaboration and simulation platform for building and operating metaverse applications, enables developers to use AI and NVIDIA RTX™ enabled tools, or easily build custom ones, to streamline, accelerate and enhance their development workflows. ...
音频空间化SDK是本地音频插件(Native Audio Plugin) SDK的一个扩展。它允许你添加自定义的空间化处理程序用来处理音频,从而达到一个更加具有沉浸感的播放环境。声音可以出现在播放者的四面八方。要注意这个扩展本身并不提供任何音频处理程序。它只是为第三方程序提供一个最简化的本地接口以支持音频空间化处理。您可以从...
Animation and Audio From wheels rumbling as you hit the tarmac to engine screams as you dive towards the ground, UnityFS has powerful audio support and example sounds to quickly drop on to your aircraft. Landing Gear, ailerons, elevator and rudder can all be rigged and animated to bring you...
Engine4 has been packed with many feature that satisfies most features that a game engines have, starting from its modularized rendering system until custom physics engine, all working in four-dimension. Most methods and classes inside the library also has been code-commented and documented to HTML...
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UnityEngine.Analytics UnityEngine.Assertions UnityEngine.Audio UnityEngine.Events UnityEngine.EventSystems UnityEngine.iOS UnityEngine.Networking UnityEngine.Purchasing UnityEngine.Rendering UnityEngine.SceneManagement UnityEngine.Scripting UnityEngine.Serialization UnityEngine.SocialPlatforms UnityEngine.Sprites Unity...
using UnityEngine; public class RubyController : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { // Vector2存储Inspector面板中transform组件的x,y值 ...