console command system for Unity Engine. This system provides the user with an easy attribute-driven way to define new console commands. The console command system also supports shell variables, named variables that can have their values modified through the command shell/console. Examples are ...
mCommands.Add(command); }/// /// 使用params参数一次添加多个命令/// publicvoidAddCommand(params ICommand[] commands){ foreach (ICommand command in commands) { mCommands.Add(command); } }/// /// 执行所有命令,执行完并清除/// publicvoidExecuteCommand(){ foreach (ICommand command in mCo...
Use Up and Down to navigate over previously executed commands. To disable the console at runtime: UnityConsole.ConsoleGUI.Destroy() Preprocessors It's possible to inject delegates to modify the console input before it's send for execution, eg: using UnityConsole; using UnityEngine; public class...
参考:https://gamedev.stackexchange.com/questions/72248/which-unreal-engine-4-project-files-can-i-ignore-in-source-control 下面是一个常用的.gitignore文件: Engine/Binaries/Engine/DerivedDataCache/Engine/Intermediate/Engine/Plugins/*/*/Binaries/Engine/Plugins/*/*/Intermediate/Engine/Programs/UnrealHeaderT...
参考:https://docs.unrealengine.com/4.27/en-US/Basics/DirectoryStructure/ 这里说的文件夹,一般会出现在两个地方,一个是UE4引擎源码对应的地方,另一个是实际的Game Project对应的地方,两个地方都有相同命名的文件夹,它们的作用也是差不多的,这里只说Game项目里的文件夹的作用: ...
usingUnityEngine;[CreateAssetMenu]publicclassMonsterType:ScriptableObject{publicintStartingHealth;publicintBaseSpeed;publicintBaseAttack;publicMonsterType[]Weaknesses;publicCommand[]Commands;} 现在每一个MonsterTyte类的SO中都包含了一个命令列表,而且可以通过Inspector窗口来修改。
usingUnityEngine;usingIngameDebugConsole;publicclassTestScript:MonoBehaviour{publicclassPerson{publicstringName;publicintAge;}voidStart(){// Person parameters can now be used in commands, e.g. ('John Doe' 18)DebugLogConsole.AddCustomParameterType(typeof(Person),ParsePerson);}privatestaticboolParsePerson...
Unity is a native C++-based game engine. You write code in C#, JavaScript (UnityScript) or, less frequently, Boo. Your code, not the Unity engine code, runs on Mono or the Microsoft .NET Framework, which is Just-in-Time (JIT) compiled (except for iOS, which doesn’t allow JIT code...
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一、Console 我们都知道在UE4上有Console命令与变量,并且作为一个基础的工具出现在引擎的各个模块中。但unity是没有这个东西的,所以只能自己开发(当然也不是所有人都认为有必要开发)。 我一直使用的是古老的DebugConsole,感觉还不错,最早的版本网上好像已经找不到了,这有一个“深度”修改版本: ...