How to Use Register commands by adding ConsoleCommand attribute to static C# methods. The attribute has an optional string argument, allowing to assign an alias (shortcut). [UnityConsole.ConsoleCommand("hello")] public static void PrintHelloWorld () => Debug.Log("Hello World!"); [UnityConsole...
the Unity game engine. The paper will explain the key benefits of using Unity versus other popular platforms and how the various components of the Unity API and environ- ment editor are used to create SARGE. This discussion is divided into sections covering the various robots, sensors, ...
private GameStateEnum _state = GameStateEnum.Undefined; // state of the current game – controls how user interactions are interrupted and what is activivated and disabled private int _gamePoints = 0; // Points accumulated by the user for this game session private float _timeRemaining = 0.0...
ioccsharpunitydependency-injectionunity3dinversion-of-controlioc-containereasy-to-useunity-game-engineioc-frameworkeasyjection UpdatedApr 19, 2023 C# 250,000 Entities in a scene with using Unity Game Engine (used entities v0.1.1-preview) (project currently paused) ...
The goal of this thesis is to examine how video games are designed and to see how differ-ent game mechanics work and how to use them in the development of a game, as well as examine what are both the positive and negative effects games have on adults and children. This thesis looks at...
For more information about how to use Tags and Layers in the editor, refer to the main user manual pages forTagsA reference word which you can assign to one or more GameObjects to help you identify GameObjects for scripting purposes. For example, you might define and “Edible” Tag for ...
using UnityEngine; using VRStandardAssets.Utils; namespace VRStandardAssets.Examples { // This script is a simple example of how an interactive item can // be used to change things on gameobjects by handling events. public class ExampleInteractiveItem : MonoBehaviour ...
To understand the Rotate Tool and how to use it, it’s useful to discuss the Scene Gizmo in more detail. The Scene Gizmo is found on the top-right of the Scene View and has different modes for different views. One mode (shown in the below right image) is the free-form view that ...
optimization tips will be provided for each individual stage. The session will also explore how to best use runtime loading APIs and how to optimize load times using a variety of strategies. Who Should Attend: This session is meant for any developer using Unity with a specific interest regardin...
Use theResolution Scalingsection to customize settings relating to screen resolution scaling. Using a resolution lower than the device’s native resolution can improve performance and battery life. SettingDescription Resolution Scaling ModeSpecifies whether and how the application scales its resolution. You...