Unity批处理修改prefab内容并保存 EditorUtility.DisplayProgressBar("Modify Prefab","Please wait...", 0); string[] ids = AssetDatabase.FindAssets("t:Prefab", new string[] {"Assets/Resources/Prefabs"});for(int i = 0; i < ids.Length; i++) { string path = AssetDatabase.GUIDToAssetPath(...
当Unity要获取Prefab的参数时,会优先找这个参数有没有被Override,有的话就用Override的值,没有则用Prefab的值。 注意就算我们把Value的值改为0,Override还是生效了,可以通过Ctrl+z撤销之前的操作,可以看到Override消失了。 我们写一个简单的Editor代码来实验下通过代码直接修改Value的值,如下: [CustomEditor(typeof(Te...
代码中为什么要使用PrefabUtility.InstantiatePrefab和PrefabUtility.ReplacePrefab,这是因为上述例子有一点比较特殊的地方,就是是一个prefab中嵌入另一个prefab。如果单纯的只是操作一个prefab是没有必要这样做的。
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usingUnityEditor; usingSystem.Collections.Generic; publicclassTestEditor:Editor{ [MenuItem("1/ModifyPrefab")] staticvoidTest() { ModifyAsset.ModifyPrefab<NewBehaviourScript>(delegate(Componentobj){ NewBehaviourScriptscript=objasNewBehaviourScript; ...
usingUnityEditor; usingSystem.Collections.Generic; publicclassTestEditor:Editor{ [MenuItem("1/ModifyPrefab")] staticvoidTest() { ModifyAsset.ModifyPrefab<NewBehaviourScript>(delegate(Componentobj){ NewBehaviourScriptscript=objasNewBehaviourScript; ...
struct in UnityEditorDescripción Disposable helper struct for automatically loading the contents of a Prefab file, saving the contents and unloading the contents again. This struct allows you to temporarily load the GameObject contents of a Prefab file, modify the contents to your liking inside of ...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
EditorGUILayout.BeginHorizontal(); mItemPrefabPath.stringValue = EditorGUILayout.TextField("ItemPrefabPath", mItemPrefabPath.stringValue); if (GUILayout.Button("选择")) { string path = EditorUtility.OpenFilePanel("选择文件", "", ""); if (!string.IsNullOrEmpty(path)) { mItemPrefabPath.stri...
[Unity Edi..工具实现修改Prefab有两种方式,1)实例化Prefab,修改GameObject的实例,然后再替换工程里的资源(SaveAsPrefabAsset)。2)通过SerializedObject直接修