On Linux, type the following into the Terminal to launch Unity: /Applications/Unity/Hub/Editor/<version>/Unity.app/Contents/Linux/Unity -projectPath <project path> 在Windows 上,在命令提示符下输入以下命令来启动 Unity: "C:\Program Files\Unity\Hub\Editor\<version>\Editor\Unity.exe" -projectPath...
UNITY_EDITOR_LINUX用于 Linux 上的 Editor 代码的 #define 指令。 UNITY_STANDALONE_OSX用于专门为 Mac OS X(包括 Universal、PPC 和 Intel 架构)编译或执行代码的 #define 指令。 UNITY_STANDALONE_WIN用于专门为 Windows 独立平台应用程序编译/执行代码的 #define 指令。
于是乎,Unity被迫宣布本周四和周五“关门歇业”得州和旧金山的两处办公室。免费游戏开发者叫苦连天 我们先来了解一下Unity推出的这个收费新规。在前几天的官方博客中,Unity说了这么几段内容:众所周知,Unity引擎包括2个重要的部分,分别是Unity Editor和Unity Runtime。Unity Runtime是在玩家设备上执行的代码,可以...
.LinuxEditor描述 在Linux 上的 Unity Editor 中。 另请参阅:RuntimePlatform、Platform dependent Compilation.。 using UnityEngine;public class Example : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.LinuxEditor) { Debug.Log("Do something special here!"); } } } ...
on Linux, versions are installed under /opt/unity-editor-$version on Windows, versions are installed under C:/Program Files/Unity_$version u3d should be able to find the different unity installed under those locations. If the Unity installations are not in those locations, u3d might not find ...
The Editor, which is the main Unity interface, runs on Windows (including Surface Pro), Linux and OS X. I’ll get into real game development with Unity in the next article, but, first, I’ll explore the Unity interface, project structure and architecture. Architecture and Com...
统一(编程环境,而不是图形用户界面)有安装的Linux版本deb文件。目前,我正在运行这个测试版:unity-editor-5.5.0b2+20160906_amd64.deb我是否可以安装5.4.1 deb文件,或者因为我的系统上已经存在一个更新的版本而会遇到问题?或者,我最终会在系统上同时存在两个版本吗? 浏览0提问于2016-09-16得票数 9 ...
Goto the Mods tab in Unity Mod Manager and drag the RuntimeUnityEditor zip file into the Unity Mod Manager GUI at the bottom where it says drop zip file here. To turn on press the F12 key when in-game. A window should appear on top of the game. If it doesn't appear, check logs...
Previously in Unity, you could use any editor (such as Visual Studio, Sublime and so on) to edit your Unity code, but you couldn’t debug your code from Visual Studio. That means you would edit code in Visual Studio and switch back to MonoDevelop to debug, or drop Debug.Log statements...
The Unity Discussions (previously Unity Forums & Unity Answers) is a place for you to ask questions, discuss, help others, and get help from peers regarding Unity development.