using UnityEditor; using UnityEngine; using UnityEngine.UIElements; // Open this in the Editor via the menu Window > UI ToolKit > Mouse Event Test Window public class MouseEventTestWindow : EditorWindow { [MenuItem("Window/UI Toolkit/Mouse Event Test Window")] public static void ShowExample...
target: The visual element that receives the mouse capture. Otherwise, it’s the topmost selectable element under the cursor. MouseEnterWindowEvent AMouseEnterWindowEventtriggers when the cursor is moved into an Editor window. Runtime panels don’t receive this event when you enter the Game view...
它保存Event类的实例,并且仅在OnGUI中有效。 该type property持有当前被处理的EventType。 以下是不同事件的概述: Mouse events 例如MouseDown,MouseUp,MouseMove(仅限Editor),MouseDrag,ScrollWheel。我应该补充一点,Unity将在移动触摸设备上模拟这些事件。它通过获取所有触摸的算术平均值来计算鼠标位置。 Keyboard events...
二、 Event A UnityGUI event.Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events.For each event OnGUI is called in the scripts; so OnGUI is potentially called multiple times per frame. Event.current corresponds to "current" event inside ...
switch (Event.current.type) { case EventType.MouseDrag: var pos = Event.current.mousePosition; Debug.Log(pos); label.Position = pos; Repaint(); break; } Unity中GUI的事件都在Event中,Event.current表示当前窗口的事件,比如这个MouseDrag表示鼠标拖动的事件,利用这个可以实现Editor中拖动控件。 Vector2 ...
思考:首先我们知道在Unity中并没有封装好的模拟鼠标点击的函数,但是在Windows下有封装好的模拟鼠标点击的函数,那就是SetCursorPos()&&mouse_event()。因此我们要想办法调用这两个函数。来看看这两个函数,要用它们必须导入user32.dll: [DllImport("user32.dll")] ...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEditor;usingSystem;[CustomEditor(typeof(ArtAnnotate))]publicclassArtAnnotateEditor:Editor{publicconstintMOUSE_BUTTON_LEFT=0;publicconstintMOUSE_BUTTON_RIGHT=1;voidOnSceneGUI(){if(Event.current.type==EventType.MouseDrag){}if...
Event主要用于编辑器模式下,对IMGUI操作输入的响应。在Editor模式(而不是Playing模式)下,写在代码中的类似【Input.GetKeyDown】是无效的,是无法获取键盘/鼠标操作信息的,取而代之的是使用类似【Event.current.type == EventType.MouseDown】检测输入。它的使用可以在Editor的面板下,也可以在场景视图...
Event.current.Use (); } 松开鼠标后,将鼠标屏幕坐标转换为SceneView坐标: staticVector3 GetWorldPosition (SceneView sceneView, Transform parent) { Camera cam=sceneView.camera; Vector3 mousepos=Event.current.mousePosition; mousepos.z= -cam.worldToCameraMatrix.MultiplyPoint (parent.position).z; ...
Event类和常见的Input系统里传递的参数差不多,只是多了来自于U3D编辑器的菜单栏操作信息。 其他(没有查证过是否还存在) 鼠标相关 buttonWhich mouse button was pressed. clickCountHow many consecutive mouse clicks have we received. mousePositionThe mouse position. ...