Unity/PolySpatial GameController framework failing to load I have a simple example of a motion matching (MxM for Unity) character controller that uses Unity's input system and gamepad support. In editor the scene and inputs work as expected. When I build to headset the app stops at an init...
Additionally, we've included unit tests, and other tests using mocks that can be run from within the editor, in the SequenceWaaSTests assembly. Consequences As the WaaS client will rely on network requests, interactions will be slower than with a direct integration. However, the speed to ...
Behavior When trying to go in debug mode, VSCode does not highlight the breakpoint line anymore and does not pause. However, the Unity Editor freezes as if the breakpoint was hit. My guess is that the debugger is unable to resolve the pending breakpoint, because as soon as I shut down...
Unity/PolySpatial GameController framework failing to load I have a simple example of a motion matching (MxM for Unity) character controller that uses Unity's input system and gamepad support. In editor the scene and inputs work as expected. When I build to headset the app stops at an init...
If the decoratee finishes failing before the limit time is reached, the decorator will immediately stop. TimeMin(float limit, bool waitOnFailure, Node decoratee): run the given decoratee. If the decoratee finishes sucessful before the limit time is reached, the decorator will wait until the ...
I am building to WebGL and it works fine in the editor but in the build it continuously loops in the background with no errors to indicate anything is failing. Even removing the audio source after stopping doesn't fix the issue. Setting to Decompres...
Additionally, we've included unit tests, and other tests using mocks that can be run from within the editor, in the SequenceWaaSTests assembly. Consequences As the WaaS client will rely on network requests, interactions will be slower than with a direct integration. However, the speed to ...