using System.IO; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; public class PodFilePostProcess : MonoBehaviour { #if UNITY_IOS [PostProcessBuildAttribute(45)]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added be...
To use an UnityEvent, add a using UnityEngine.Events; line at the top of your script, then declare a public UnityEvent variable. In the Unity Editor, you can then drag and drop objects into the Event Horizon field to have them listen for the event. #Tip 70. If you're having trouble...
- Fixed: control shortcuts not working in editor when set to any mobile platform. - Fixed: Keep Alive behavior issues. - Change: Stats Monitor will now completely remove itself from the scene hierarchy if not kept alive. - Added: New aligments for Stats Monitor widget: Middle Right and ...
the speed at which it moves, the range that the cubes can be spawned in, and, finally, if you wish to use C# jobs or not. They have been made public so that they can be edited later from within the Unity editor in case you wish to add more cubes or increase the area they ...