1先激活许可证后再安装editor。 2检查unity hub和editor的安装路径,不要有非法字符(一般只带字母,数字和下划线最好)。 3关闭防火墙和杀毒软件,用管理员模式(win)打开unity hub后再下载editor。 4下载editor的时候不勾选组件(第一次安装应该会默认勾选VS和Documentation,中文),尝试安装完后在hub安装界面中右击版本重...
1先激活许可证后再安装editor。 2检查unity hub和editor的安装路径,不要有非法字符(一般只带字母,数字和下划线最好)。 3关闭防火墙和杀毒软件,用管理员模式(win)打开unity hub后再下载editor。 4下载editor的时候不勾选组件(第一次安装应该会默认勾选VS和Documentation,中文),尝试安装完后在hub安装界面中右击版本重...
I have tried repeatedly without success to install a late version of Unity (2021.3.13f1 and 2021.3.12f1) from Unity Hub 3.3.0 on my MacBook Pro 16 (running macOS Monterey version 12.6). Consistently I get the error: "Editor application Install failed: Unity Hub does not ha...
Expected result: The Editor version is downloaded. Actual result: An error occurs while downloading. Reproducible with: 3.3.0, 3.6.1 Reproducible on: Windows 10 Note: The issue is not reproducible on every machine. Errors: Download failed: error.1e000065.Cipher functions.OPE...
public static string MakeDownloadTempPath(string path) { #if UNITY_EDITOR string projectPath = Path.GetDirectoryName(Application.dataPath).Replace("\\", "/"); projectPath = GetRegularPath(projectPath); return StringFormat.Format("{0}/Sandbox_Temp/{1}", projectPath, path); ...
Unity Editor:<项目根路径>/Assets Mac player:<App 包路径>/Contents iOS player:<App 包路径>/<AppName.app>/Data Win/Linux player:<可执行数据文件夹路径> WebGL: player data 文件的 绝对 url 地址 (不包含具体文件名) Android: 一般为 APK 路径, 若使用 split binary build, 则为 OBB 路径 ...
using UnityEditor; public class CreateAB : MonoBehaviour { /// void Start() {} /// void Update() {} /// 下面是新添加的方法 [MenuItem("Assets/Build AssetsBundle")] private static void ExportAssetBundle() { BuildPipeline.BuildAssetBundles("Assets/AssetBundles", ...
String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)UnityEditor.HostView:OnGUI()...
A:可以通过以下代码获取:```var config = AssetDatabase.LoadAssetAtPath<WeChatWASM.WXEditorScriptObject>("Assets/WX-WASM-SDK-V2/Editor/MiniGameConfig.asset");```,然后访问```config.ProjectConf.CDN```。 Q:微信小游戏代码分包一定要超过30%吗?
C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\GradleTemplates\settingsTemplate.gradle 修改该路径的文件内容即可。 另外如果通过这步以后,还提示以下错误: Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8D:\Develop\Unity\HRVTest\Library\Bee\Android\Prj...