我从网上找到一个EditorCoroutine。其代码例如以下: using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; public static class EditorCoroutineRunner { private class EditorCoroutine : IEnumerator { private Stack<IEnumerator> execu...
至此,我们的Unity Editor 具有执行c# 6.0的能力,一些以前不能识别的类库和语法将可以在Editor Player得到测试与调试,而不需要用条件编译延迟到其他平台参与运行。 8. 在"Project" 窗口中的"Assets" 路径创建新的子文件夹 "Scripts" 并在其中创建一个新的cs脚本“AsyncExample.cs” 9. 在“Hierarchy”创建一个新...
Add(new EditorCoroutine(iterator)); } } buffer.Clear(); } if (editorCoroutineList.Count == 0) { EditorApplication.update -= Update; } } } } 还可以拓展的东西很多,比如资源包的依赖项、比如资源包的Example示例等等。 本文参与 腾讯云自媒体同步曝光计划,分享自微信公众号。 原始发表:2022-01-17,如...
You can run the Editor and build Unity applications with additional commands and information on startup. This page lists the command line arguments you can use to launch and configure a Unity Editor instance. 命令详细信息: -createProject <pathname>在指定路径中创建一个空项目。
com.unity.editorcoroutines@1.0released1.0.0 Keywords coroutine,coroutines,editor 我们使用 Cookie 以允许我们网站的正常工作、个性化设计内容和广告、提供社交媒体功能并分析流量。我们还同社交媒体、广告和分析合作伙伴分享有关您使用我们网站的信息。 Cookie 设置全部拒绝接受所有 Cookie...
// Unity coroutineusingUnityEngine;publicclassUnityCoroutineExample:MonoBehaviour{privatevoidStart(){ StartCoroutine(WaitOneSecond()); DoMoreStuff();// This executes without waiting for WaitOneSecond}privateIEnumeratorWaitOneSecond(){yieldreturnnewWaitForSeconds(1.0f); Debug.Log("Finished waiting."); }...
For UnityEditorUniTask can run on Unity Editor like an Editor Coroutine. However, there are some limitations.UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to ...
Height(50f))) { StartCoroutine(ExampleCoroutine(point2)); } } } 下面是使用Quaternion.Lerp得出的结果: 代码如下: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 using UnityEngine; using System.Collections; public class Example : MonoBehaviour { [SerializeField] private Transform point1; [...
Made with Unity 5.2.1f1 by Felix Engl Contact: felix.engl@hotmail.com Git: https://github.com/FelixEngl/EditorCoroutines Version 0.8 Instruction: 1. Import the following namespace using EditorCoroutines; 2. (Optional) Define the following using alias for the namespace EditorCoroutines.WaitForSe...
If I want an object to always move forward no matter its rotation, I can simply translate between local forward to the real-world forward vector by using transform.TransformDirection(Vector3.forward * speed) as is shown in that example. Threading and Coroutines Unity uses a coroutine system ...