using UnityEngine; using System.Collections; public class DrawRectangle : MonoBehaviour { public Color rectColor = Color.green; private Material rectM
public class DrawRectangle : MonoBehaviour { public Color rectColor = Color.green; private Material rectMat = null;//画线的材质 不设定系统会用当前材质画线 结果不可控 // Use this for initialization void Start () { rectMat = new Material( "Shader \"Lines/Colored Blended\" {" + "SubShader...
* @return The rectangle to draw on screen in window coordinates. */ public Rect getFramingRect() { Point screenResolution = configManager.getScreenResolution(); if (framingRect == null) { if (camera == null) { return null; } int width = screenResolution.x * 3 / 4; if (width < M...
public static DrawRectangle_ZH _DrawRectangle; //记下鼠标按下位置 private Vector3 _MouseStart = Vector3.zero; //画线的材质 不设定系统会用当前材质画线 结果不可控 private Material _RectMat; //是否开始画线标志 private bool _IsDrawRectangle = false; //场景角色数组 public List<GameObject> _Cha...
drawRectangle =false;//如果鼠标左键放开 结束画线 CheckSelection(start, Input.mousePosition);//框选物体 } } voidOnPostRender() { //画线这种操作推荐在OnPostRender()里进行 而不是直接放在Update,所以需要标志来开启 if(drawRectangle) { Vector3 end = Input.mousePosition;//鼠标当前位置 ...
screenRect Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner. texture Texture to draw. sourceRect Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner. leftBorder Number of pixels from the ...
* @return The rectangle to draw on screen in window coordinates. */ public Rect getFramingRect() { Point screenResolution = configManager.getScreenResolution(); if (framingRect == null) { if (camera == null) { return null; } int width = screenResolution.x * 3 / 4; ...
The Canvas area is shown as a rectangle in the Scene View. This makes it easy to position UI elements without needing to have the Game View visible at all times.Draw order of elementsUI elements in the Canvas are drawn in the same order they appear in the Hierarchy. The first child is...
Handles.DrawSolidRectangleWithOutline(newRect(0,0,1,1),Color.green,Color.red); 5. GUI 关键字:Handles.BeginGUI(),Handles.EndGUI() 样例: 示例代码: Handles.BeginGUI();GUILayout.Label("我是SceneView中的Label");if(GUILayout.Button("我是SceneView中的Button")){Debug.Log("芜湖");}Handles.End...
I have the camera highlighted so you can see an outline of the camera’s viewing area, but note that it looks out into space as a rectangle shape. Figure 1 2D Mode Selected—Camera Has Focus Figure 2 2D Mode Not Selected—Camera Has Focus The highlighted camera is set up as an ...