比如去掉了UI的可见性,那么场景中的UI(界面相关的,比如Image、Text)就不可见了,虽然在Hierarchy 面板上存在这具体的GameObject,但被层级屏蔽了。 Tips: 另外,场景中对应的每个物件也都有自己的Layer可以设置。Layer可以自定义添加,最多可以设置32个(扣除Unity内置占用的8个,还有24个可以自定义添加)。 Layerout是...
GameObject go = Instantiate(displayer.TextElementPrefab) as GameObject; go.transform.SetParent(displayer.GetTempRoot()); go.transform.localPosition = Vector3.up*10000F; go.transform.localScale = Vector3.one; instance = go.AddComponent<BulletScreenTextElement>(); instance._displayer = displayer; ins...
将Description Text放到Intro GameObject下。你这样做的目的是你可以通过简单的代码在后面显示或隐藏显示菜单信息。 1. 2. 3. 创建第二个3D文字GameObject,然后命名它为Welcome Text。这个文字应该出现在描述文字的上面,所以设置初始的Transform Position为 -6,5,10.设置InspectorText MeshText属性为"Welcome". 通过拖动...
GameObject gameObject = new GameObject("SingleMessageBox"); //获取需要管理消息框的游戏物体 UIMessageBox = GameObject.Find("MessageBox"); messageBox = gameObject.AddComponent<SingleMessageBox>(); //Scene切换不会摧毁 DontDestroyOnLoad(gameObject); } return messageBox; } } public void DisplayMessageBox(s...
The Draw Mode used to display the Scene. 绘制模式用于显示场景 Shading mode 着色模式 (7) When toggled on, the Scene lighting is used. When toggled off, a light attached to the Scene view camera is used. 启用该选项后,将使用场景照明。禁用时,将使用附加到场景视图摄影机的灯光。
To add simple display text to the screen (for example, score: 0), I clicked on Game Object | Create Other | GUI Text. This option no longer exists in Unity 4.6, so you’ll want to watch that video on uGUI I mentioned. You can still add a GUI Text component to the game object ...
LayoutImmediate(newText.GetComponent<RectTransform>());//刷新布局}}}publicvoidOnPointerEnter(PointerEventDataeventData){mouseHover=true;}publicvoidOnPointerExit(PointerEventDataeventData){mouseHover=false;//重置if(isDisplayed)Destroy(tipTarget.Find("TipText").gameObject);isDisplayed=false;enterTime=display...
/// A console to display Unity's debug logs in-game. /// classTestConsole : MonoBehaviour { #if USE_TESTCONSOLE structLog { publicstringmessage; publicstringstackTrace; publicLogType type; } #region Inspector Settings /// /// The hotkey to...
using Photon.Pun;using UnityEngine;publicclassClickFloor:MonoBehaviour{publicGameObject m_Prefab;voidUpdate(){if(Input.GetMouseButtonDown(0)){Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);RaycastHit hit;if(Physics.Raycast(ray,out hit)){PhotonNetwork.Instantiate(m_Prefab.name,hit.point+newVect...
public GameObject(); public GameObject(string name); public GameObject(string name, params Type[] components); Parameters name The name that the GameObject is created with. components A list of Components to add to the GameObject on creation. Description Creates a new game object, named name...