设计师经常会将UI元素进行组合和分层最终创建一个整合的UI,这种做法很简单,容易迭代,但并不是一个好的做法,因为Unity的UI使用了透明渲染队列。 考虑这样一种情况,一个带有背景的简单UI,其中有一个带有文字的Button。因为透明队列中的对象会从后向前(back-to-front)排列,GPU必须先对背景纹理进行采样,然后对Button纹...
SetEnabledWhileActive(false);//Disable other UI elementselseSetEnabledWhileActive(true);//Enable other UI elements}///<summary>///Disables elements of the UI when a dialog is active. Useful to block user actions while presented with a dialog.///</summary>///<param name="enabled">Should t...
Target minimum iOS Version:应用程序所需要的最低 iOS 版本(建议用默认的10.0即可) Hide home button on iPhone X:此选项可在应用程序运行时隐藏 iPhone X 设备上的主屏幕按钮。(这个属性很有用尤其针对iPhone X) Render Extra Frame on Pause:此选项可在应用程序暂停时逐一发出其他帧。这允许你的应用程序显示图...
1 Google Cardboard Unity VR- remove the need for alt key on mouse up/down 7 How to access mobiles back button in unity for android applications 0 Disable back button in VrVideoView Cardboard-Mode in Android SDK 0 [Android]: Remove/Hide back, info and cardboard button from VrVideoVie...
{UserProfile.Gold+=num2;UserProfile.Gems-=num;this.purchasedAmount=num2;this.screenType=UI_ConfirmationPopup.ScreenType.CoinsPurchased;Events.Instance.UI_MARKET_PURCHASED();GeneralManager.Analytics.ReportGoldPurchased(this.coinIndex,num);this.CallItQuits();}else{this.DisableAssets(true);this.Launch...
public class UnregularButtonWithCollider : MonoBehaviour,IPointerClickHandler { /// <summary> /// 多边形碰撞器 /// </summary> PolygonCollider2D polygonCollider; void Start() { //获取多边形碰撞器 polygonCollider = transform.GetComponent<PolygonCollider2D>(); ...
在hierarchy面板中,移除Canvas上默认的GraphicRaycaster组件。然后在需要交互的元素(比如button,scroll rects等)上单独的添加GraphicRaycaster组件。 禁用Ignore Reversed Graphics选项,它默认是启用的 同样的,在所有不需要Raycast Target的text,image上禁用这个选项。在一个由复杂的元素组成的UI上面,任何细小地改动,都会引起...
I have a strange problem that I have never encountered before. I can't compile the build. The "Build and run" button is simply greyed out. There are no errors in the console. A clean build didn't help either. The game works in the Unity editor. I don't understand what the problem...
You can disable this dialog inEdit > Preferences > General > Show Enter Safe Mode Dialog. If you disable the dialog, Unity automatically enters Safe Mode when it opens a project with compilation errors. Quitting without entering Safe Mode ...
Use Space.self to transform a GameObject using its own coordinates and consider its rotations.Additional resources: Transform. //Attach this script to a GameObject //This example shows the difference between using Space.world and Space.self. //Enable or disable the checkbox in the Inspector ...