说明: 使用Addressables打包出现如下报错 DirectoryNotFoundException: Could not find a part of the path "" 打断点发现资源路径与目标路径字符串非空,但是仍然提示报错。Library\com.unity.add... 查看原文 Unity 关于Addressables缓存的一些笔记 Application.temporaryCachePath里的,这个路径对开发者来说是只读的,也...
打包的时候没有报错,但运行的时候Unity的logo过了之后,游戏无法运行
求助System...新建项目后出现错误进入安全模式,出现 System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\U
Unity 2020.1.14f1 Weaving fails with an error: DirectoryNotFoundException: Could not find a part of the path 'D:\Program Files\Unity(Hub)\2020.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\llvm-libc++\test\std\thre...
我想在Unity上测试firebase initial应用程序。我在macOS和Xcode项目文件夹中从Unity创建了一个构建,我已经成功地运行了pod命令。 pod安装ld: warning: directory not found for option '-L/Users/ali/Library/Developer& 浏览0提问于2018-06-25得票数 26 ...
我要遍历StreamingAssets文件下.unity3d格式的文件 代码如下 string[] allfiles = Directory.GetFiles (Application.streamingAssetsPath, "*.unity3d", SearchOption.AllDirectories); 在编辑器下一切正常,在安卓上运行不了 在安卓手机上提示找不到文件,logcat打印如下 DirectoryNotFoundException: Directory 'jar:file:/mn...
Repository not found 如果您指定了不存在的位置,则在Unity 控制台中会出现以下类似的消息: Cannot perform upm operation: Unable to add package [https://mycompany.github.com/gitproject/com.mycompany.mypackage.git]: Error when executing git command. fatal: repository 'https://mycompany.github.com/git...
Getting this error in my MacOS mono build; DllNotFoundException: StandaloneFileBrowser SFB.StandaloneFileBrowserMac.OpenFilePanel (System.String title, System.String directory, SFB.ExtensionFilter[] extensions, System.Boolean multiselect...
控制檢視的存取。如果找不到檢視,Azure Databricks 就會 引發TABLE_OR_VIEW_NOT_FOUND 錯誤。 VOLUME volume_name 控制磁碟區的存取。如果找不到磁碟區,Azure Databricks 就會引發錯誤。許可權類型如需許可權類型清單,請參閱 Unity 目錄許可權和可保護的實體物件。範例...
Added better error messages when a type is expected or not found. Project Generation: Removed the CSharp suffix from the project names. Removed reference to a system wide msbuild targets file. Wizards: Added support for Unity messages in non Behaviour types such as Editor or EditorWindow. Swit...