一、问题与解决 1.拖拽脚本报错Can't add the script component "" because the script class cannot be found 原因解决: c#文件创建以后再改名,会报错找不到对应类。 类名和文件名要一致才行。 2:运算符“*”无法应用于“Vector2”和“Vector2”类型的操作数 3.All compiler errors have to be fixed befo...
ScrollViewTest代码已经写完,要添加这个脚本的时候,Unity弹框提示:Can't add script component "ScrillViewTest" because the script dass cannot be found. Make sure that there are no compile errors and that the file name and dass name match.
4.1 错误信息: “AssetBundle.LoadFromFile() returned ‘Cannot open file’.” 原因:这个错误通常是因为尝试从不存在的文件路径加载AssetBundle导致的。 解决方法:检查文件路径是否正确,如不正确,修改为正确的文件路径即可。 4.2 错误信息: “The referenced script on this Behaviour is missing!” 原因:这个错误通常...
IsPartOfImmutablePrefab Returns true if the given object is part of a Prefab that cannot be edited. IsPartOfModelPrefab Returns true if the given object is part of a Model Prefab Asset or Model Prefab instance. IsPartOfNonAssetPrefabInstance Returns true if the given object is part of a ...
Regular drawers have priority over Toolbox drawers and they cannot be mixed. TagSelectorAttribute Supported types: string. [TagSelector] public string var1; ProgressBarAttribute Supported types: int, float, double. [ProgressBar("Name", minValue: 0.0f, maxValue: 100.0f, HexColor = "#EB7D34...
If you want to use your own version range expression, you can implement the IVersionExpressionParser interface and set the script to the Project Settings > Smart Addresser > Version Expression Parser. Command Line Interface (CLI) Set Version Expression You can set the version expression by callin...
RemoveScriptableObjectsWithMissingScriptRemoves any ScriptableObject instances from the given asset file which cannot be loaded because their scripts could not be found. RemoveUnusedAssetBundleNamesRemove all the unused assetBundle names in the asset database. ...
An error occurred while resolving packages: Project has invalid dependencies: com.unity.memoryprofiler: Package [com.unity.memoryprofiler@1.1.0] cannot be found Click on Retry to relaunch Tuanjie and reopen your project. Click on Continue to launch Tuanjie. Some or all packages may not be impo...
Furthermore, it may be beneficial to setup aCache Server, especially for Unity projects with a large amount of assets (excluding script files) or constantly changing scenes/assets. When opening a project, Unity stores qualifying assets into an internal cache format on the developer machine. Items...
and then carry the tracking classes into the built project. In this approach I keep getting an error that says _TrackingStateChanged cannot be found, which is the class that exposes the bool toggled by the Unity button press: using System.Runtime.InteropServices; public class UnityBridge { [...