一般我们做unity c#开发基本使用vs,也就是visual studio,写shader使用vscode,这套黄金组合目前应该算是最完美的。不过最近因为项目同时涉及window桌面开发和DLL嵌入(我职业生涯还是桌面开发为主,我当年刚入行就是winform+js),导致我unity工程csproj关联非常多,整个unity编辑器和vs2019操作起来巨卡,目前除了卸载csproj能解...
Unity debugging support for VS Code. Contribute to Unity-Technologies/vscode-unity-debug development by creating an account on GitHub.
1. VSCode安装插件 —— "EmmyLua " (插件的Lua代码Style, 我个人还是比较喜欢的); 图1 VSCode安装EmmyLua 2.添加EmmyLua的Debug配置,即launch.json添加如下配置: { "version": "0.2.0", "configurations": [ { "type": "emmylua_new", "request": "launch", "name": "EmmyLua-Debug", "host": ...
If you want to debug a Unity standalone player, the easiest way is to use theAttach Unity Debuggercommand. Alternatively, you can modify the.vscode/launch.jsonfile in your project and add a new debugger configuration for an IP endpoint you control: ...
CMake:VSCode 的 CMake 语言支持插件 CMake Tools:对插件 CMake 的扩展支持 下载Unity Unity是一个单元测试框架。目标是保持它的小而实用。Unity 测试框架的核心是三个文件:一个 C 文件和几个头文件。 这些组合起来提供功能和宏以使测试更容易。 Unity 被设计为跨平台的。
上一次使用VSCode的断点调试,还是在上次。但是记得当时用的是Debugger for Unity这个插件,自从他被官方抛弃了之后,我就再没有研究过断点调试功能了。最近得闲在做一个联网游戏(周末搞了个关卡编辑器),而我的debug方式就是通过在代码中添加print完成,非常非常的低效。
linkid=830387"version":"0.2.0","configurations":[{"name":"Unity Editor","type":"unity","path":"/${Unity工程路径}/Library/EditorInstance.json","request":"launch"}]} ©著作权归作者所有,转载或内容合作请联系作者 1人点赞 Unity知识点...
--调试CS 选择unity Debug 调试lua 选择EmmyLua New Debug 配置launch 在一个.lua 脚本里 --启动 ctrl +shift +p 输入EmmyLua Insert EmmyLuaDebugger Coder --选择 x64 生成配置文件 --例如 package.cpath = package.cpath .. ";c:/Users/Administrator.XSOOY-20190615H/.vscode/extensions/tangzx.emmylu...
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The extension makes it easy to debug your Unity games, either running in the Unity Editor or standalone, while running on all the platforms that Unity support. Just press F5 to attach the debugger to your game running in the Unity Editor or use the new “Attach Unity Debugger” command to...