int score = 100; Debug.Log("当前分数是:" + score); // 控制台会显示:当前分数是:100 } Debug.LogWarning()输出黄色警告信息 Debug.LogError()输出红色错误信息 Debug.DrawLine()在 Scene 视图中画线(调试用) 2.Input:是一个静态类,用于获取用户的输入信息,比如键盘、鼠标、触摸、手
Debug.DrawLine(ray.origin, hit.point); GameObject gameobj = hit.collider.gameObject; //注意要将对象的tag设置成collider才能检测到 if (gameobj.tag == "collider") { Debug.Log("点击到物体了"); } } } } 最后一步,设置UI同步到鼠标点击到的位置,也就是物体的位置 代码语言:txt AI代码解释 //...
Debug.DrawLine(ray.origin,hit.point); }
DbgDraw 是一个 API,它提供了渲染各种 2D 和 3D 形状以进行可视化调试的能力。 UnityToolsProjectsLink Star62 Debug Draw API for Unity DbgDrawis an API that provides the ability to render various 2D and 3D shapes for visual debugging purposes. It’s similar to Unity’sGizmosandHandlesAPI’s. ...
而且Debug.DrawLine是用于调试的,那么你在屏幕外使用Debug.DrawLine意义何在?如果是从像机发射射线,那么请使用Debug.DrawRay,设置起始点,方向向量和颜色。Debug.DrawRay (start : Vector3, dir : Vector3, color : Color = Color.white,duration : float = 0.0f)Vector...
point; rayCastPos += right * gridStep; // debug 显示绘制 // if( hit.normal.y < 0.8f ) { // Debug.DrawLine( hit.point, hit.point + hit.normal * 0.2f, Color.red, 10 ); // } else if( hit.normal.y < 0.9f ) { // Debug.DrawLine( hit.point, hit.point + hit.normal *...
在unity中,Debug.DrawLine和DrawRay的区别?DrawLine是给定起点和终点。DrawRay是给定起点和方向。不同...
point0,point1,radius 分别为胶囊体起点球心,胶囊体终点球心,胶囊体半径 我们这里只要用到这一重载方法 Physics.OverlapCapsule(pointBottom, pointTop, radius, LayerMask) Copy private CapsuleCollider capsuleCollider; private Vector3 pointBottom, pointTop; ...
using UnityEngine;public class Example : MonoBehaviour { // Event callback example: Debug-draw all contact points and normals for 2 seconds. void OnCollisionEnter(Collision collision) { Debug.DrawRay(contact.point, contact.normal, Color.green, 2, false); } } Copyright...
private Vector3 zeroPoint = Vector3.zero; [SerializeField] private MeshFilter forwardMeshFilter; [SerializeField] private MeshFilter rightMeshFilter; private void OnDrawGizmos() { GUI.skin.label.fontSize = 35; DrawLabel(transformA.position, "A玩", Color.white, new Vector2(200, 70)); ...