为UI View创建Custom Editor: 代码语言:javascript 复制 using System; using UnityEngine; using UnityEditor; using DG.Tweening; using System.Reflection; using UnityEditor.Animations; using UnityEditor.AnimatedValues; namespace SK.Framework { [CustomEditor(typeof(UIView), true)] public class UIViewInspec...
public class EnemyAI : MonoBehavior { // These values will appear in the editor, full properties will not. public float Speed = 50; private Transform _playerTransform; private Transform _ myTransform; // Called on startup of the GameObject it's assigned to. void Start() { /...
For an example on how to create an Editor window that reacts to user input, refer to Create a custom Editor window with C# script. using UnityEditor; using UnityEngine; using UnityEngine.UIElements; public class MyEditorWindow : EditorWindow { [MenuItem("Examples/My Editor Window")] publ...
usingSystem;usingUnityEngine;usingDG.Tweening;namespaceSK.Framework{/// /// UI缩放动画/// [Serializable]publicclassUIScaleAnimation{publicfloatduration=1f;publicfloatdelay;publicEaseease=Ease.Linear;publicVector3startValue=Vector3.zero;publicVector3endValue=Vector3.one;publicboolisCustom;publicTweenPlay(...
// This is not an editor script. public class MyPlayer : MonoBehaviour { public int armor = 75; public int damage = 25; public GameObject gun; void Update() { // Update logic here... } } For example, use a custom editor to change the appearance of the script in the Inspector....
custom.Name() or like this: log4jLogger = sc._jvm.org.apache.log4j LOGGER = log4jLogger.LogManager.getLogger(__name__) you need to change it to use Python equivalents. [back to top] legacy-context-in-shared-clusters SparkContext (sc) is not supported on Unity Catalog clusters in Shared...
首先继承自Editor类,使用CustomEditorAttribute,并重写OnInspectorGUI方法以实现自定义编辑器。 音频库名称是一个string类型字段,因此使用EditorGUILayout中的TextField函数来添加一个文本编辑框: 代码语言:javascript 复制 using UnityEditor; using UnityEngine; [CustomEditor(typeof(AudioDatabase))] public class AudioDat...
在Editor文件夹中创建一个新的脚本文件,命名为CustomEditor.cs。 usingUnityEditor;usingUnityEngine;publicclassCustomEditor:EditorWindow{[MenuItem("Custom Editor/Pink Editor")]publicstaticvoidShowWindow(){GetWindow<CustomEditor>("Pink Editor");}privatevoidOnGUI(){GUI.backgroundColor=Color.magenta;// 设置背...
That's it! The Editor uses PropertyDrawers to render the inspector view for your type. If you've defined a custom property drawer then it will show up as you'd expect. The NodeProperty class makes it extremely simple to write values to the blackboard from Nodes. ...
Use the Editor settings (main menu: Edit > Project Settings, the select the Editor category) to apply global settings for working in Unity’s Editor.