Cursor.lockState = m_cursorLockMode; //设置Point模式,默认锁定 Cursor.SetCursor(m_cursorTex, Vector2.zero, m_cursorMode); //设置Point样式, } private void Update() { if(input.GetButtonDown(ConstString.ShowOrHideCursor)) { if (m_cursorLockMode == CursorLockMode.Locked) //Point处于Locked状态...
CursorLockMode.Locked 描述 将光标锁定在该游戏窗口的中心。 这还会隐藏硬件光标。 //This script makes Buttons that control theCursor's lock state. Note that the Confined mode only works on Windows and Linux Standalone platform build. using UnityEngine; ...
5 CursorLockHide 脚本具体内容如下:usingUnityEngine;publicclassCursorLockHide:MonoBehaviour{//Usethisforinitialization voidStart(){ } //Updateiscalledonceperframe voidUpdate(){//当按下A键时,鼠标锁定并消失 if(Input.GetKeyDown(KeyCode.A)){ Cursor.lockState=CursorLockMode.Locked; }...
Cursor.lockState=CursorLockMode.None; //将光标锁定在屏幕中央 Cursor.lockState = CursorLockMode.Locked; //将光标限制在游戏窗口内 Cursor.lockState = CursorLockMode.Locked;是否显示光标 Cursor.lockState = true; 官方鼠标api https://docs.unity3d.com/ScriptReference/30_search.html?q=cursorGUI 按钮方...
Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } void Update() { if (!m_MouseModeActive) { Look(m_Look); } } public void OnLook(InputAction.CallbackContext context) { if (!m_MouseModeActive) { m_Look = context.ReadValue<Vector2>(); ...
Cursor.lockState = CursorLockMode.Locked; 在上述代码中,我们将Cursor.lockState属性设置为CursorLockMode.Locked,这样就可以在游戏或应用程序运行时隐藏鼠标指针。 除了上述两种方法外,还可以通过编写自定义的脚本来隐藏鼠标指针,这需要使用到Unity的Input类和Cursor类。通过监听鼠标输入事件,并在事件触发时将Cursor.vis...
2 我们把第一种代码注释掉,然后输出以下代码Cursor.lockState = CursorLockMode.Locked;//隐藏鼠标指针// Cursor.lockState = CursorLockMode.None;//显示鼠标指针 3 再次运行测试,来回晃动鼠标,不管移动多远,鼠标指针都不会跑出来 结束语 1 如果有其他疑问 可以去我的博客提问 或者直接在下面提问,但是这里...
public class PlayerCamera : MonoBehaviour{ private float mouseSensitivity = 300; private Transform playerBody; // Start is called before the first frame update void Awake() { Cursor.lockState = CursorLockMode.Locked; playerBody = transform.parent; } // Update is called once per frame void Upd...
How to reproduce: 1. Open the “IN-90768-MouseCursor.zip“ project 2. Open the “SampleScene“ 3. Set the Enter Play Mode mode to “Play ...
void OnGUI() { //Press this button to lock the Cursor if (GUI.Button(new Rect(0, 0, 100, 50), "Lock Cursor")) { Cursor.lockState = CursorLockMode.Locked; } //Press this button to confine the Cursor within the screen if (GUI.Button(new Rect(125, 0, 100, 50), "Confine Curs...