public class Example : MonoBehaviour { void Update() { //Press the space bar to apply no locking to the Cursor if (Input.GetKey(KeyCode.Space)) Cursor.lockState = CursorLockMode.None; } void OnGUI() { //Press t
public class Example :MonoBehaviour{ voidUpdate() { //Press the space bar to apply no locking to theCursorif (Input.GetKey(KeyCode.Space))Cursor.lockState=CursorLockMode.None; } void OnGUI() { //Press this button to lock theCursorif (GUI.Button(newRect(0, 0, 100, 50), "LockCursor...
*/publicclassFPS_Cursor:MonoBehaviour{ [Header("光标贴图")]publicTexture2D m_cursorTex; [Header("光标状态")]publicCursorLockMode m_cursorLockMode; [Header("设置光标贴图时使用")]publicCursorMode m_cursorMode;//输入模块privateFPS_Input input;privatevoidStart(){//初始化变量input = GameObject .Fin...
Cursor.lockState = m_cursorLockMode; //设置Point模式,默认锁定 Cursor.SetCursor(m_cursorTex, Vector2.zero, m_cursorMode); //设置Point样式, } private void Update() { if(input.GetButtonDown(ConstString.ShowOrHideCursor)) { if (m_cursorLockMode == CursorLockMode.Locked) //Point处于Locked状态...
Unity 方法/步骤 1 打开Unity,新建一个工程,具体如下图 2 在场景中添加一个 Cube ,作为参照,具体如下图 3 在工程中,新建一个脚本CursorLockHide,双击打开进行代码编辑,具体如下图 4 CursorLockHide 脚本的具体代码和代码说明,具体如下图 5 CursorLockHide 脚本具体内容如下:usingUnityEngine;publicclass...
if (context.interaction is HoldInteraction) { Cursor.lockState = CursorLockMode.Confined; Cursor.visible = true; m_MouseModeActive = true; } break; default: Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; m_MouseModeActive = false; break; } } }...
public class PlayerCamera : MonoBehaviour{ private float mouseSensitivity = 300; private Transform playerBody; // Start is called before the first frame update void Awake() { Cursor.lockState = CursorLockMode.Locked; playerBody = transform.parent; } // Update is called once per frame void Upd...
Cursor.lockState = CursorLockMode.Locked;是否显示光标 Cursor.lockState = true; 官方鼠标api https://docs.unity3d.com/ScriptReference/30_search.html?q=cursorGUI 按钮方法 五种添加按钮的方法 0,1,在画布中创建ui butoon 2,创建脚本 mybutton 并将其拖到ui button上 ...
// Hide and lock cursor when right mouse button pressed if (Input.GetMouseButtonDown(1)) { Cursor.lockState = CursorLockMode.Locked; } // Unlock and show cursor when right mouse button released if (Input.GetMouseButtonUp(1)) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None;...
6.1>:屏幕鼠标锁定://Screen.lockCursor = true; //被Unity5 新脚本代替Cursor.lockState = CursorLockMode.Locked;而屏幕鼠标解锁:Cursor.lockState = CursorLockMode.None;6.2>://GoNeedAddScriptsObj.AddComponent("类名称");//被Unity5 新脚本代替GoNeedAddScriptsObj.AddComponent<DynamicAddScripts>();//...