obj = new GameObject("NewOBJ"); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 改变Light 如果脚本是绑定在Light上面: 把灯的颜色改为红色 using UnityEngine; public class NewBehaviourScript : MonoBehaviour { GameObject obj; Light light; void Start() { Debug.Log("Start..."); obj = ...
For example, a prefab for a button could be a Game Object with a Image component and a Button component, and a child Game Object with a Text component. Your setup might be different depending on your needs. You might wonder why we don’t have a API methods to create the various types...
Create :创建资源(里面可以选择Unity可以让我们创建的所有资源具体项) Show in Explorer : 一般选中一个资源,然后就可以看到该资源在电脑中的位置 Open,Delete : 打开/删除 Import New Asset.. : 导入新资源 Import Package: 导入系统的资源包,我们在第一章就讲解过点我查看Asset packages里面的资源有很多: 2D, ...
For example, a prefab for a button could be a Game Object with a Image component and a Button component, and a child Game Object with a Text component. Your setup might be different depending on your needs. You might wonder why we don’t have a API methods to create the various types...
I’ll assign some code to a new GameObject, in this case a simple cube you can create via GameObject | Create Other | Cube. I renamed the cube Enemy and then created another to have two cubes. You can see in Figure 7 I moved one cube about -15 units away from the o...
If I want an image in my UI, I simply click on GameObject | UI | Image and assign a 2D sprite image to this new component. I can set these values just as with any other game object. I hope you see a pattern by now. To create a simple GUI, create the UI objects via the GameO...
您可以使用许多选项来创建脚本。 您可以单击Add Component按钮,然后选择New Script。 但我希望您这样尝试:在项目浏览器中选择Scripts文件夹,然后单击Create按钮。 从下拉菜单中选择C#Script并将其命名为PlayerController。 您将在Scripts文件夹中看到新脚本。 将它从Scripts文件夹拖到SpaceMarine GameObject上。
4. GameObject(游戏对象)菜单:该菜单提供了创建和操作各种游戏对象的功能,如图1-30所示。图1-30 GameObject菜单● Create Empty(创建空对象):使用该功能可以创建一个只包括变换(位置、旋转和缩放)信息组件的空游戏对象。● Create Empty Child(创建空的子对象):使用该功能可以创建一个只包括变换(位置、旋转和缩放)...
There’s no actual GameObject component required for reading these values; you simply use the Input keyword in your code to access the functionality for reading input. Input, as a general rule, should be read in the Update function as opposed to FixedUpdate to avoid missing input events. ...
child.gameObject.AddComponent(); return; } // [B] Repeats the process for each child CreateCollidersRecursively(child); } } 使用AddComponent添加BoxCollider,与在检视面板中手动添加碰撞器效果一致,Unity会自动调整碰撞器大小直至与3D网格边框匹配。它会为游戏对象生成包围盒,并且适用于大部分情况。