For example, a prefab for a button could be a Game Object with a Image component and a Button component, and a child Game Object with a Text component. Your setup might be different depending on your needs. You might wonder why we don’t have a API methods to create the various types...
If I want an image in my UI, I simply click on GameObject | UI | Image and assign a 2D sprite image to this new component. I can set these values just as with any other game object. I hope you see a pattern by now. To create a simple GUI, create the UI objects via the GameO...
Create :创建资源(里面可以选择Unity可以让我们创建的所有资源具体项) Show in Explorer : 一般选中一个资源,然后就可以看到该资源在电脑中的位置 Open,Delete : 打开/删除 Import New Asset.. : 导入新资源 Import Package: 导入系统的资源包,我们在第一章就讲解过点我查看Asset packages里面的资源有很多: 2D, ...
For example, a prefab for a button could be a Game Object with a Image component and a Button component, and a child Game Object with a Text component. Your setup might be different depending on your needs. You might wonder why we don’t have a API methods to create the various types...
4. GameObject(游戏对象)菜单:该菜单提供了创建和操作各种游戏对象的功能,如图1-30所示。图1-30 GameObject菜单● Create Empty(创建空对象):使用该功能可以创建一个只包括变换(位置、旋转和缩放)信息组件的空游戏对象。● Create Empty Child(创建空的子对象):使用该功能可以创建一个只包括变换(位置、旋转和缩放)...
您可以使用许多选项来创建脚本。 您可以单击Add Component按钮,然后选择New Script。 但我希望您这样尝试:在项目浏览器中选择Scripts文件夹,然后单击Create按钮。 从下拉菜单中选择C#Script并将其命名为PlayerController。 您将在Scripts文件夹中看到新脚本。 将它从Scripts文件夹拖到SpaceMarine GameObject上。
GameObject 菜单主要用于创建、显示游戏对象,具体功能及快捷键如下表所示。 命令功能快捷键 Create Empty(创建空对象) 创建一个空的游戏对象 Ctrl + Shift + N Create Empty Child(创建空的子对象) 创建其他组件(摄像机、接口文字与几何物 体等) Alt + Shift + N 3D Object(3D 对象) 创建三维对象 无 2D Obj...
Unity’s Prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable Asset. The Prefab Asset acts as a template from which you can create new Prefab instances in the Scene....
| Create Empty Child(创建空的子对象) | 创建其他组件(摄像机、接口文字与几何物 体等) | Alt + Shift + N | | 3D Object(3D 对象) | 创建三维对象 | 无 | | 2D Object(2D 对象) | 创建二维对象 | 无 | | Light(灯光) | 创建灯光对象 | 无 | ...
All button objects are created as the children of an empty GameObject. Consider this parent object as a container for all button objects. This structure provides organization for your prefab.Now you'll use scripts provided by MRTK to create a button from scratch that displays the player's na...