WAV wav = new WAV(AudioMemStream(waveStream).ToArray());Debug.Log(wav);AudioClip audioClip = AudioClip.Create("testSound", wav.SampleCount, 1, wav.Frequency, false);audioClip.SetData(wav.LeftChannel, 0);// Return the clip return audioClip;} private static MemoryStream AudioMemStream(...
protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SpeechUtility.createUtility(this, SpeechConstant.APPID + "=xxxxxx");//这里是你在讯飞官网上的APPID mIAT=SpeechRecognizer.createRecognizer(this,null); mIAT.setParameter(SpeechConstant.DOMAIN,"iat"); // 语言 mIAT.se...
AudioClip audioClip= AudioClip.Create("ogg clip", samplecount, vorbis.Channels, vorbis.SampleRate,false, OnAudioRead); // Return the clip returnaudioClip; } staticvoidOnAudioRead(float[] data) { var f =newfloat[data.Length]; vorbis.ReadSamples(f, 0, data.Length); ...
AudioClip audioClip= AudioClip.Create("ogg clip", samplecount, vorbis.Channels, vorbis.SampleRate,false, OnAudioRead); // Return the clip returnaudioClip; } staticvoidOnAudioRead(float[] data) { var f =newfloat[data.Length]; vorbis.ReadSamples(f, 0, data.Length); ...
Array.Reverse(array, i * 4, 4); floatArr[i] = System.BitConverter.ToSingle(array, i * 4) ; } return Normalize(floatArr); } byte[] bytes = System.Convert.FromBase64String(data); float[] f = ConvertByteToFloat(bytes); qa[i] = AudioClip.Create("qjAudio", f.Length, 2, 44100,...
1.将base64字符串转换为字节数组var audioBytes = Convert.FromBase64String(base64EncodedMp3String);1...
Low AnimationClipCurveData.target 目标 带有动画的组件/材质 AnimationClipCurveData .type 带有动画的组件/材质 AnimationCurve 动画曲线 AnimationCurve.AddKey 添加键 在曲线中添加一个新键.(添加帧,然后修改当前帧的信息 可以实现动画的流畅播放。例如你有个from to的position循环动画 正常的话是两帧 从from播放...
AssetBundle就像一个ZIP压缩文件,里面存储着不同平台的特殊资源(models/texture/prefabs/materials/audio clip/scenes...), 这些资源都可以在运行时进行加载。具体的assetBundle中主要包含什么?主要包含两种互相关联的东西: 磁盘上的文件:也就是assetbundle文档,可以将其视为一个容器或者文件夹,其中包含两类文件:序列化文...
用户自定义录音时长的思路就是定义了一个 float recordTimer 来记录录音时长,录音最大时间 RECORD_TIME 尽量大,当录音结束后再用 AudioClip.Create 方法生成一个新的AudioClip。 usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.Video;publicclassMicrophoneManager :...
FromBooleanArray Converts a Java array of boolean to a managed array of System.Boolean. FromByteArray Converts a Java array of byte to a managed array of System.Byte. FromCharArray Converts a Java array of char to a managed array of System.Char. FromDoubleArray Converts a Java array of...