1.1 除了以上直接把这个component的enable关闭外,那么我这里需要强调就是coroutines的使用,特别是对于N秒后需要调用某些方式;或者按了某个键才做什么,否则直接返回;那么使用coroutines比你在update里面写个计时器或者判断某个键好多。 参考讨论:http://answers.unity3d.com/questions/119076/Coroutines-vs-UpdateFixedUpda...
Unity combines a number of objects at runtime and draws them together with a single draw call. This operation is called "batching". The more objects Unity can batch together, the better rendering performance you will get. Unity在运行时可以将一些物体进行合并,从而用一个绘制调用来渲染他们。这一...
如果一个协程几乎每帧都运行并且在长时间运行操作中不会暂停,那么用Update或LateUpdate回调来替换该协程通常更合理一些。例如长时间运行或无限循环的协程。 可以使用StopCoroutine和StopAllCoroutines来停止协程。 当用SetActive(false)禁用某个协程所附加到的游戏对象时,该协程也将停止。调用Destroy(example)(其中example是...
PreLateUpdate); // replacement of yield return null await UniTask.Yield(); await UniTask.NextFrame(); // replacement of WaitForEndOfFrame #if UNITY_2023_1_OR_NEWER await UniTask.WaitForEndOfFrame(); #else // requires MonoBehaviour(CoroutineRunner)) await UniTask.WaitForEndOfFrame(this); // this ...
If you want to use MicroCoroutine instead of standard unity coroutine, use MainThreadDispatcher.StartUpdateMicroCoroutine or Observable.FromMicroCoroutine.int counter; IEnumerator Worker() { while(true) { counter++; yield return null; } } void Start() { for(var i = 0; i < 10000; i++) ...
Performance considerations Awaitable vs Iterator-based coroutines In most cases, Awaitable should be slightly more efficient than iterator-based coroutines, especially for cases where the iterator would return non-null values (such as WaitForFixedUpdate etc). ...
Fixed an issue with expression evaluation when debugging inside a Unity coroutine. Fixed an issue that caused Visual Studio to freeze when debugging. UI: Fixed an incompatibility with the Tabs Studio Visual Studio extension. Installer: Support machine-wide installation of VSTU (install for all users...
Coroutines can also be used for methods on large numbers of objects. For example, if the traveler service returned hundreds of people traveling—coroutines could be useful for calling actions across all the people, perhaps to emulate the appearance of wandering for the travelers. For mo...
objects. For example, if the traveler service returned hundreds of people traveling—coroutines could be useful for calling actions across all the people, perhaps to emulate the appearance of wandering for the travelers. For more information on coroutines, see the Unity documentation atbit....
Database: Fixed a crash around using DataSnapshots within Coroutines (#635). Firestore: Implemented IDisposable for ListenerRegistration (#746). Firestore: Added null and empty string argument checks to all public methods, which now throw exceptions instead of crashing (#1053). Firestore: Fixed ...