Provides an efficient allocation free async/await integration for Unity.Struct based UniTask<T> and custom AsyncMethodBuilder to achieve zero allocation Makes all Unity AsyncOperations and Coroutines awaitable
local function await(awaitable) local awaiter = awaitable:GetAwaiter() coroutine.wait_until(function() return awaiter.IsCompleted end) end 1. 2. 3. 4. 5. 6. 因为想实现一个特殊版本的 await() 用于测试, 把 awaiter.IsCompleted 改为总是 false。 复制代码时,发现了变量缺少 local. 如果这个...
Ajoutez la prise en charge des Awaitable et des Awaitable<T> dans tous les analyseurs et suppresseurs compatibles. Correctifs de bogues Intégration : Gestion améliorée des événements de solution pour l’UPE. 17.13.0.0 Publication : 22 janvier 2025 Correctifs de bogues Débogage : Indicatio...
Provides an efficient allocation free async/await integration for Unity.Struct based UniTask<T> and custom AsyncMethodBuilder to achieve zero allocation Makes all Unity AsyncOperations and Coroutines awaitable PlayerLoop based task(UniTask.Yield, UniTask.Delay, UniTask.DelayFrame, etc..) that enable ...
Coroutine vs Invoke vs Async Why use a Coroutine? Coroutines are ideal for setting up game logic that needs to takes place over time (multiple frames instead of one). This may not sound like much at first, but this can be incredibly helpful. ...
Coroutinesandasync/awaitare two ways you can implement asynchronous operations for timed delays to actions. Object Poolsare a reusable mechanism for managing large numbers of GameObjects in a scene — such as Projectiles, Enemies and other spawnable elements. By only instantiating a pool of...
Ajoutez la prise en charge des Awaitable et des Awaitable<T> dans tous les analyseurs et suppresseurs compatibles.Correctifs de boguesIntégration : Gestion améliorée des événements de solution pour l’UPE.17.13.0.0Publication : 22 janvier 2025Correctifs de boguesDébo...
text))); var blockNumber = await web3.Eth.Blocks.GetBlockNumber.SendRequestAsync(); ResultBlockNumber.text = blockNumber.Value.ToString(); } } BlockNumber query Coroutines using System.Collections; using UnityEngine; using UnityEngine.UI; using Nethereum.Unity.Rpc; public class GetLatestBlock...
Provides an efficient allocation free async/await integration for Unity.Struct based UniTask<T> and custom AsyncMethodBuilder to achieve zero allocation Makes all Unity AsyncOperations and Coroutines awaitable PlayerLoop based task(UniTask.Yield, UniTask.Delay, UniTask.DelayFrame, etc..) that enable ...
{// You can await Unity's AsyncObjectvarasset=awaitResources.LoadAsync<TextAsset>("foo");// .ConfigureAwait accepts progress callbackawaitSceneManager.LoadSceneAsync("scene2").ConfigureAwait(Progress.Create<float>(x=>Debug.Log(x)));// await frame-based operation like coroutineawaitUniTask.Delay...