Rigidbody在 Kinematic 状态下也可以制作 Kinematic Rigidbody类型的角色控制器,这时候就需要我们自己来写 Collide and Slide 算法来保证 CC 的正确位移(虽然也许对其他物体施加力反而是一种更加方便地操作),但当我们需要对某些 CC 内部已经获得数据进行使用或者对 CC 的判断行为模式需要进行特定修改时,使用 CC 组件则...
Kinematic Character Controller(以下简称 KCC )是一个免费的,用于实现角色控制器的Unity 插件,这个插件使用 Collide and Slide 算法实现了角色控制器需要用到的最基本的碰撞检测和滑动处理,自称不依赖任何特定游戏类型,有很高的拓展空间。 Kinematic Character Controller | Physics | Unity Asset Storeassetstore.uni...
Enable Collision Can the two connected objects collide with each other? Check the box for yes. Connected Rigid Body Specify here the other object this joint connects to. Leave this as None and the other end of the joint will be fixed at a point in space defined by the Connected Anchor se...
Rigidbody Collider 刚体碰撞器 These GameObjects contain both a Rigidbody and a Collider. They are completely affected by the physics engine through scripted forces and collisions. They might collide with a GameObject that only contains a Collider. These will likely be your primary type of Collider...
These GameObjects contain both a Rigidbody and a Collider. They are completely affected by the physics engine through scripted forces and collisions. They might collide with a GameObject that only contains a Collider. These will likely be your primary type of Collider in games that use physics....
These GameObjects contain both a Rigidbody and a Collider. They are completely affected by the physics engine through scripted forces and collisions. They might collide with a GameObject that only contains a Collider. These will likely be your primary type of Collider in games that use physics....
These GameObjects contain both a Rigidbody and a Collider. They are completely affected by the physics engine through scripted forces and collisions. They might collide with a GameObject that only contains a Collider. These will likely be your primary type of Collider in games that use physics....
CCD ensures that fast-moving bodies collide with objects instead of passing, or tunnelling, through those objects. Unity provides the following CCD methods:Sweep-based CCD Speculative CCDTo use sweep-based CCD, select a RigidBody in the Inspector window and set Collision Detection to Continuous or...
"move and collide" toolkit => used to move a character in kinematic motion and collide properly with environment - a complete character controller for common behaviors : walk, jump, slide, crouch, glide, wall jump... - many game objects & toolkits : camera, ladders, railings, moving plat...
If the Headset Collision Fade script has been applied to the Camera prefab, then if a user attempts to collide with an object then their position is reset to the last good known position. This can happen if the user is moving through a section where they need to crouch and then they sta...