最近在制作中发现 Unity 的两种角色控制方案都有其不足,在寻找结合两种控制方案的过程中对 Collide and Slide 算法进行了一定的学习。 游戏中角色控制器是游戏中非常重要的一部分,不同的游戏往往有着不同的需求,因此对于角色控制器有着多样的定制。但在物理交互上往往可以分为以下三类: Dynamic 通过力学间接控制,能...
KCC(Kinematic Character Controller)是一个Unity免费的角色控制器插件,利用了Collide and Slide算法实现了角色控制器所需的最基本的碰撞检测和滑动处理。和官方的第三人称控制器相比,提供了非常精确的碰撞检测,能够处理复杂的物理交互,如斜坡、台阶等;还优化了物理计算,减少了不必要的碰撞检测,提高了性能。除此之外,KCC...
第一个,从上面的代码中我们能很明显地看出来,在使用这两个方法时,需要传递 KinematicBody2D 物体的速度作为参数;而这个速度在 move_and_collide() 方法中需要乘以帧间隔 delta ,但是在 move_and_slide() 方法中并不需要,这是因为此方法在内部已经帮我们自动处理好了,无需手动相乘。 第二个,根据上一条以及前面...
目前业界相对通用的 CharacterController 设计方案有两种, 一种是基于Dynamic RigidBody 直接控制物理参数, 这种方案对于角色与动态物件频繁交互的场景会比较适用(比如你控制的是一俩车), 但对于人形角色则很难调整到一个满意状态(地面检测或者走上台阶都是个大问题), 另一种则是基于 collide and slide 算法的...
Kinematic 2D character controller using collide and slide technique. Inspired by some of the most popular and well designed platformer controls in existence. Run, jump, sprint, variable jump height, wall jumping, same wall jumping, moving platforms, minimum jump height, coyote time, jump input cac...
These GameObjects contain both a Rigidbody and a Collider. They are completely affected by the physics engine through scripted forces and collisions. They might collide with a GameObject that only contains a Collider. These will likely be your primary type of Collider in games that use physics....
These GameObjects contain both a Rigidbody and a Collider. They are completely affected by the physics engine through scripted forces and collisions. They might collide with a GameObject that only contains a Collider. These will likely be your primary type of Collider in games that use physics....
Collide and slide approach to collision response Supports complex moving platforms, with multiple examples Custom gravity strength and direction Custom up direction, or driven by gravity Slope, step and ledge awareness Friction and speed modifiers ...
It can also be moved along by a motor force and have limits applied to keep its position within a certain section of the line.Property:Function: Collide Connected Can the two connected objects collide with each other? Connected Rigidbody The other Rigidbody2D object that the one with the ...
These GameObjects contain both a Rigidbody and a Collider. They are completely affected by the physics engine through scripted forces and collisions. They might collide with a GameObject that only contains a Collider. These will likely be your primary type of Collider in games that use physics....