{//Check if the left mouse button was clickedif(Input.GetMouseButtonDown(0)) {//Check if the mouse was clicked over a UI elementif(EventSystem.current.IsPointerOverGameObject()) { Debug.Log("Clicked on the UI"); } } } } If you use IsPointerOverGameObject() without a parameter, it po...
you should consider passing a pointerId to it.2)使用举例using UnityEngine;using System.Collections;using UnityEngine.EventSystems;public class MouseExample : MonoBehaviour{ void Update() { // Check if
#if UNITY_ANDROID || UNITY_IPHONE if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) #else if (EventSystem.current.IsPointerOverGameObject()) #endif { Debug.Log("当前点击在UI上"); } else { float XX = Input.GetAxis("Mouse X"); float YY = Input.GetAxis("Mouse...
重写的OnMouseEnter()和OnMouseExit()实际上是利用Update()中EventSystem.current.IsPointerOverGameObject()的实时检测来判断进出鼠标进出UGUI。 参考文献 Unity UGUI鼠标点击UI不受影响方法IsPointerOverGameObject 【Unity3D】改变鼠标样式 Unity:资源加载Resources.Load Invalid texture used for cursor - check importer ...
Debug.Log("Touch began over object"); } private void OnMouseDrag() { // Handle continuous touch-like interaction (e.g., dragging). Debug.Log("Dragging the object"); // You can update the object's position or perform other actions here. ...
那么,手动的射线就会有穿透UI的问题,所以我们需要一个能判断UI元素被点击的需求,看代码封装。 /// /// Whether touch down or mouse button down over UI GameObject. /// public static bool IsClickDownOverUI() { #if UNITY_EDITOR if (Input.GetMouseButtonDown...
mouseOverWindow The EditorWindow currently under the mouse cursor. (Read Only) Properties autoRepaintOnSceneChange Enable this property to automatically repaint the window when the SceneView is modified. dataModeController An instance of IDataModeController to handle DataMode functionalities for the curre...
The presets also provide us input actions for detecting the mouse button states. private void Update() { // Check if the user is holding down the left mouse button on this frame. if (_inputs.UI.Click.IsPressed()) { } // Check if the user pressed the right mouse button down ...
tooltip The tooltip of the control the mouse is currently over, or which has keyboard focus. (Read Only). Static Methods BeginGroup Begin a group. Must be matched with a call to EndGroup. BeginScrollView Begin a scrolling view inside your GUI. Box Create a Box on the GUI Layer. BringWin...
Check if the mouse button was pressed. If it was, find the position of the mouse pointer. Create a ray into the screen at the position of the mouse pointer. Cast the ray using a Raycast method of your choice. Check what was hit by the raycast.Because...