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碰撞盒的伤害判定只需要在合适的动画帧进行,不需要的动画帧不打开碰撞盒 在Animation窗口中,点击Add Property,选择Attack Area下的Attack1中的Game Object.Is Active添加进窗口中 选择第一帧,对碰撞盒进行关闭 选择剑影出现的那一帧,打开碰撞盒,即可打上关键帧 同理,在下一帧取消勾选 实现攻击伤害 选择Attack1,点...
public ColorParameter tint = new ColorParameter(Color.white, false, false, true); [Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")] public BoolParameter highQualityFiltering = new BoolParameter...
AI代码解释 [MenuItem("MenuItem/Selected GameObject")]privatestaticvoidSelectedGameObject(){Debug.Log("SelectedGameObject");}[MenuItem("MenuItem/Selected GameObject",true)]privatestaticboolCheckObjectType(){Object selectedObject=Selection.activeObject;if(selectedObject!=null&&selectedObject.GetType()==type...
static bool IsTweening(object idOrTarget, bool alsoCheckIfPlaying = false) 如果具有给定ID或目标的动画是活动的,则返回true。您还可以使用它来了解目标上是否存在快捷键。 alsoCheckIfPlaying:如果false(默认)返回true,则只要给定目标/ID的动画是活动的,否则也要求它正在播放。 static int TotalPlayingTweens()...
Enable extended Dynamic hints Select this to enable extended dynamic hints, which displays more information when a property, object, or tool is hovered for enough time, or when a dynamic hint appears. Perform Bump Map Check Select this to enable bump map checks upon material imports, which help...
4. Important: disable the Device Simulator if you do not plan on using it: Select the Device Simulator object then disable it in the Inspector window. Having the device simulator active when running the project on your device will cause problems. ...
IfDefault Render Pipelineis set toNone, Unity uses the Built-In Render Pipeline. For more information, refer to the following: Pipeline Specific Settings How to get, set, and configure the active render pipeline Shader stripping These properties allow you to configureshader variant strippingin your...
MessageBox.Show(ex.Message + ".\nCheck if Container.exe is placed next to Child.exe."); } } private void ActivateUnityWindow() { SendMessage(unityHWND, WM_ACTIVATE, WA_ACTIVE, IntPtr.Zero); } private void DeactivateUnityWindow()
Camera Floor Offset Object:设置的gameObject包含VR相机, 调整可修改相机相对位置 Tracking Origin Mode:原点空间跟踪模式(PICO不能选NotSpecified) Not Specified Device 设备 : 表示设备相对跟踪原点。设备相对跟踪原点定义了在某个先前时间点(通常在重新居中事件、开机或 AR/VR 会话开始时)位于空间内设备位置的本地原...