GameObject.activeInHierarchy//【只读】场景中游戏对象实际被激活状态 GameObject.activeSelf//【只读】场景中游戏对象局部被激活状态(父辈禁用,即使自己的勾还有也是被禁用状态) GameObject.SetActive(true/false)//激活、停用 此游戏对象 //【只读】场景中游戏对象实际被激活状态 Debug.Log("activeInHierarchy:"+ object...
GetChild()是查询直接子节点(儿子节点),而Find()则是使用路径遍历所有节点; // This returns the GameObject named Hand. hand = GameObject.Find("Hand"); // This returns the GameObject named Hand. // Hand must not have a parent in the Hierarchy view. hand = GameObject.Find("/Hand"); 1. 2...
All button objects are created as the children of an empty GameObject. Consider this parent object as a container for all button objects. This structure provides organization for your prefab.Now you'll use scripts provided by MRTK to create a button from scratch that displays the player's na...
This can be useful when a GameObject has a child GameObject that can be added and removed during gameplay. A tool or utensil that can be picked up and put down during gameplay is a good example of this. Send and broadcast messages
Returns null if no GameObject has the tag. GetScene Retrieves the Scene which contains the GameObject with the specified instance ID. InstantiateGameObjects Creates a specified number of instances of a GameObject identified by its instance ID and populates NativeArrays with the instance IDs of the...
Requires at least Unity 2020.1.x because of generic serialization and has to be assigned in the Settings file. #if UNITY_2020_1_OR_NEWER public SerializedDictionary<int, GameObject> serializedDictionary; public void Usage() { serializedDictionary.Add(3, new GameObject("TestObject")); serializedDi...
代码1-1是一个简单的示例。使用"MenuItem"需要引入"UnityEditor"命名空间。这样会在菜单栏中出现"ArtResChecker"菜单,点击下拉菜单中的"CheckArtRes"项,会执行”ATestCheckArtResFunction"函数。 也可以扩展在已有的菜单中进行扩展,如代码1-2所示在“GameObject"菜单中增加了一项"AddChild"。
If you want to create an entity on a different layer you need to use slightly different approach:// we use LayerApp API to create entity inside of the LayerApp. ent e = LayerApp.Entity.Create("Obj Fluffy Unicorn", true); // Access to the transform of Obj Fluffy Unicorn gameobject. ...
if (collider.gameObject.tag == "Player") { // More on game controller shortly. GameController.Score++; // You don’t do: Destroy(this); because 'this' // is a script component on a game object so you use // this.gameObject or just gameObject to destroy the object. Destroy(...
var player = GameObject.FindGameObjectWithTag("Player"); if (!player) { Debug.LogError( "Could not find the main player. Ensure it has the player tag set."); } else { // Grab a reference to its transform for use later (saves on managed ...