There are various reasons to use one camera type instead of the other, but in general, choose perspective if you need visual depth, unless you want to scale your objects accordingly. You can change the mode simply by selecting the camera and changing the projection type. I recommend trying ...
You typically do movement operations via one of two approaches: Either you move an object to a new position every frame by changing its Transform.Position properties, or you apply a physics force to it and let Unity take care of the rest. Doing things per frame involves a sli...
包的自定义偏好设置Some Asset Store or Unity packages add their own custom preferences to the Preferences window. Typically, these use the package name as the preferences category. In this example, you can see the Cinemachine package preferences:范围列表中显示特定于包的偏好设置 ...
"changelog": "- When the \"Strip Unity Version\" build flag is used, the Unity Version is stripped for the archive file header and serialized files in the bundle.\n- Fixed issue when changing dependencies of an asset change from being explicit to implicit and non-recursive depe...
. A light is, well, a light, and Unity supports four different types. You can find them all under the GameObject menu. Experiment with adding the various types and changing their properties. The easiest one to light up your scene is a directional light, which is like the sun in the ...
Fixed the detection of new versions of UnityVS. Fixed the prompt of the license manager when the license expired. Fixed a bug that could render the process list empty in the attach debugger to process window of VS. Fixed changing values of Booleans in the local view.1.2...
All class instances provide an ObserveEveryValueChanged method, which watches for changing values every frame:// watch position change this.transform.ObserveEveryValueChanged(x => x.position).Subscribe(x => Debug.Log(x));It's very useful. If the watch target is a GameObject, it will stop ...
If the Scene Texture content changes significantly and rapidly, the system might attempt to load more Texture mipmaps than the file IO can keep up with. Lowering this value reduces the IO bandwidth that the Mipmap Streaming system generates. The result is a more rapid response to changing mip...
>Boo Script) from the main menu. This will create a new script called NewBehaviourScript and place it in the selected folder in Project View. If no folder is selected in Project View, the script will be created at the root level.与其他资源比如网格或纹理不一样,脚本文件可以从Unity内部建立...
Thisisapracticalandlight-heartedguidetogettogripswithcreatingyourfirstgames,witheasy-to-follow,step-by-steptutorialsusingtheawardwinningUnityengine.Ifyou’veeverwantedtoentertheworldofindependentgamedevelopmentbuthavenopriorknowledgeofprogrammingorgamedevelopment,thenthisisthebookforyou.Gamedeveloperstransitioningfrom...