修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0...
——虽然不能保证一定降低DrawCall,但是它避免了 render state change(在同一个StaticBatch内的DrawCalls的GPU state不变),因为真正费时的是【CPU设置渲染状态然后向GPU提交Draw Call】 Link:https://thegamedev.guru/unity-p 手动在3D建模软件里合并静态物体也是不错的选择,但缺点是,Unity无法对这种合并的网格做剔...
概念里,受击阶段是受击动作的某些不存在重叠的阶段(即使时间有重叠,但是影响的受击盒应该是不同的),所以可以理解为动作做到某个时刻了,命中这批受击盒就会___,这里是“就会开启临时的BeCancelledTag”,对于下面两项actionChange属性来说,就是“会导致双方动作变化”了。 ●attackerActionChange(使攻击者动画变化...
var emission = ParticleSystem.emission; // Stores the module in a local variable emission.enabled = true; // Applies the new value directly to the Particle SystemModule effect multipliersEvery module has special multiplier properties that allow you to change the overall effect of a curve without...
The second script implements a MonoBehaviour that uses the ScriptableObject. using UnityEngine; using UnityEditor;public class VehicleInstance : MonoBehaviour { // Snippet of a MonoBehaviour that would control motion of a specific vehicle. // In PlayMode it accelerates up to the maximum speed permit...
// 相机切换至 RotTarget_01,使用闪现的方式this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01).SetUsingFlash()); 可通过SetCamLock链式方法,设置切换后,是否锁住相机。 // 相机切换至 RotTarget_01,且切换后锁住相机this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01).Set...
UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to DelayType.Realtime that wait for the right time. All PlayerLoopTiming run on the timing EditorApplication.update....
In Unity, change Texture Quality in Edit > Project Settings > Quality Settings. Fill rate refers to the pixels that can be drawn per second by the GPU. In Unity, use the XRSettings.renderViewportScale property. Optimize depth buffer sharing We recommend that you enable Depth buffer sharing ...
// Make the rigid body not change rotation if(GetComponent()) GetComponent().freezeRotation =true; Apply(); } #region Gesture Event Messages privatefloatnextDragTime = 0.8f; publicboolOnlyRotateWhenDragStartsOnObject =false; privatevoidOnDrag(DragGesture gesture) ...
General: Update asset labels so that External Dependency Manager works even if files in Firebase SDK are moved. Firestore: Added Query.WhereArrayContains() query operator to find documents where an array field contains a specific element. Firestore: Added FieldValue.ArrayUnion() and FieldValue.Arra...