修正Visual Studio 2012 中 UnityScript 的偵錯工具提示。 修正只從 Unity 變更偵錯常數時的專案產生。 修正Unity Project Explorer 中的鍵盤巡覽。 修正逸出字串的 UnityScript 顏色標示。 修正我們的檔案開啟工具,以更容易猜到在 Unity 外部使用時的專案名稱。 當使用者在 Unity 中使用委派給 UnityVS 的協力廠商...
UnityEngine.Debug.Log wrapper allowing you to subscribe to log updates, to change in-game Text for example. Inspired by the need to see the Debug.Log entries within a VR experience, without ruining the ability to doubleclick the item in the Unity Console. Also provides the ability to coloriz...
OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded. OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values.Did...
If you look in the Editor, you can see that my public variable appears with an option to override the default values at run time. This is pretty cool. You can change defaults in the GUI for primitive types, and you can also expose public variables (not properties, though) of many ...
BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children. CompareTagIs this game object tagged with /tag/? GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't. ...
UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to DelayType.Realtime that wait for the right time. All PlayerLoopTiming run on the timing EditorApplication.update....
// 相机切换至 RotTarget_01,使用闪现的方式this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01).SetUsingFlash()); 可通过SetCamLock链式方法,设置切换后,是否锁住相机。 // 相机切换至 RotTarget_01,且切换后锁住相机this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01).Set...
ObjectManipulator: TheObjectManipulatorscript makes an object movable, scalable, and rotatable using one or two hands. The script works with both HoloLens gesture input and immersive headset's motion controller input. BoundsControl: Bounds Control allows you to transform object...
如果需要重载加载时的入参,可使用`IBundleBuildContent.Addresses` 或 [AssetBundleBuild.addressableNames](docs.unity3d.com/Script) 推荐使用 SBP中的 `IBundleBuildContent` 有利于构建流程的统一和开发便利性。 AssetBundle Manifest 行为变更 SBP 提供了 ``CompatibilityAssetBundleManifest`` 来适配 原来的 Manifest,...
Make sure to press Enter to save the change. This will be the enemy cube in our simple game. Add another Cube object to the scene using the same process as above, and name this one "Player". Tag the player object "Player" as well (see Tag drop-down control just under name field)...