Unity supports Code Optimization option starting in 2020.1 (right, footer).You can change C# compiler optimization to release to remove AsyncStateMachine allocation in development builds. This optimization option can also be set via Compilation.CompilationPipeline-codeOptimization, and Compilation.Code...
If you like, you can use pure code to set up your GUI, and there’s a GUILayout class that lets you track widgets automatically. But I prefer a GUI system where I can click and drag and work with easily, which is why I find uGUI far superior. (Before uGUI, the leader in this ...
In-game Debug Console Github地址:传送门初始设置(敲重点):HKUnityTools 的扩展功能基于 QFramework 开发。测试时使用默认框架(HK_DefaultArchitecture)。在其他项目中导入 HKUnityTools 时,请替换为对应项目的框架(Architecture)并注册 HKUnityTools 的系统层、模型层和工具层,否则功能将无法使用。对于...
相比于使用 Object.FindObjectOfType 或者 GameObject.FindWithTag 等方法来寻找场景中的对象,直接从SO中读取数据要更加理想。因为前面这两个方法的开销相对较大,会明显对游戏帧数产生影响。 8.1 基本运行时集 考虑将数据存储在SO上,构成运行时集(Runtime Set)。这是一种特殊的数据容器,除了维护元素的公共集合,还提...
+ " Bundle ID: cn.easyar.samples.unity.helloarqrcode\n" + " 3. find the created item in the list and show key\n" + " 4. replace all text in TextArea with your key"; private bool startShowMessage; private bool isShowing;
For other workspaces, the MLflow Python client creates models in the Databricks workspace model registry. To upgrade to models in Unity Catalog, use the following code in your notebooks to configure the MLflow client: Python importmlflow mlflow.set_registry_uri("databricks-uc") ...
ConvertToJson(bin)); // You can also set ContractlessStandardResolver as the default. // (Global state; Not recommended when writing library code) MessagePackSerializer.DefaultOptions = MessagePack.Resolvers.ContractlessStandardResolver.Options; // Now serializable... var bin2 = MessagePackSerializer...
spriteRenderer; public int ItemCode { get { return _itemCode; } set { _itemCode = value; } } private void Awake() { spriteRenderer = GetComponentInChildren<SpriteRenderer>(); } private void Start() { if(ItemCode != 0) { Init(ItemCode); } } public void Init(int itemCodeParams) ...
父节点OnDisable,不可设置子节点的父物体 Cannot set the parent of the GameObject ''XXX“ while activating or deactivating the parent GameObject “XXX” ,由于父对象进入回收池时,代码正在对该对象子节点的父节点进行修改。修改方式为:给子节点套一层空对象 回收后再从池里调出,粒子只显示一半,或者不显示 每...
RenderType tag SignatureFunction “RenderType” = “[renderType]”Set the RenderType value for this SubShader. SignatureValueFunction [renderType]StringThere are no set values for this parameter. To identify the RenderType value for any SubShader that you want to replace, open its shader source file...