public class Example : MonoBehaviour { public Slider mainSlider; public void Start() { //Adds a listener to the main slider and invokes a method when the value changes. mainSlider.onValueChanged.AddListener(del
On Value Changed滑动条的当前值已变化时调用的UnityEvent。该事件可将当前值作为float类型动态参数发送。无论是否已启用Whole Numbers属性,该值都将作为 float 类型传递。 详细信息 滑动条的值由控制柄沿其长度的位置确定。该值从Min Value增加到Max Value_,与拖动控制柄的距离成比例。默认行为是滑动条从左向右增加...
On Value Change [响应事件] 2.6UIInput(输入框) 1)创建输入框: 创建一个Sprite作为输入框底板 为输入框的地板添加UIInut组件: NGUI 菜单 -> Attach -> Input Field Script [脚本] 未输入框添加BoxCollider 添加子物体Label并拖到Input组件的第一个选项[Label]中 2)UIInput 设置: Lable [输入设置] 将要用...
publicboolisGood=false;[Tooltip("hp")]//鼠标hover的时候显示一个tooltippublicintlife=0;[Range(0f,1f)]//float sliderpublicfloatCloudRange=0.5f;[Range(0,15)]//int sliderpublicintCloudRangeInt=1;[Header("OtherAttr")]//可以将属性隔离开,形成分组的感觉publicfloatCloudHeader=1f;[Space(30)]//...
slider_TargetChangeTime.onValueChanged.AddListener(value=> { txt_TargetChangeTime.text =value.ToString("0.00"+" 秒"); });// 点击按钮,设置目标切换时间btn_Ensure.onClick.AddListener(() => {vartargetChangeTime = slider_TargetChangeTime.value;this.SendCommand(newCMD_SetTargetChangeTime(targetChangeTi...
If it was changed, we record the state of the transform so that the Undo/Redo system will work correctly, then assign the new rotation value to the transform.rotation property. void RotationHandle(Transform transform) { if (transform != null) { EditorGUI.BeginChangeCheck(); var rotation =...
◆ static function Slider (position : Rect, label : GUIContent, value : float, leftValue : float, rightValue : float) : float 参数 position 屏幕上用于滑竿的矩形区域 label 该滑竿前面可选的标签 value 滑竿显示的值。这个决定可拖动滑块的位置。. ...
range limits express the MinMaxSlider value range /// Output Min/Max Property Type: Range, it's value is limited by it's range public MinMaxSliderDrawer(string minPropName, string maxPropName) : this("_", minPropName, maxPropName) { } public MinMaxSliderDrawer(string group, string minPr...
ToYieldInstruction(); // you can change the scheduler(this is ignore Time.scale) yield return Observable.Timer(TimeSpan.FromSeconds(1), Scheduler.MainThreadIgnoreTimeScale).ToYieldInstruction(); // get return value from ObservableYieldInstruction var o = ObservableWWW.Get("http://unity3d.com/")...
Slider.value public float value ; 描述 滑动条的当前值。 using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.public class Example : MonoBehaviour { public Slider mainSlider; //Invoked when a submit button is clicked. public void SubmitSliderSetti...