变换组件的Scale值。 Don’t adjust theScaleof your GameObject in the Transform component. If you create your models at real-life scale, you won’t have to change your Transform’sScale. You can also adjust the scale at which your mesh is imported because some optimizations occur based on th...
Debug.Log("第一个脚本"); GameObject gameObject = this.gameObject; String name = gameObject.name; Debug.Log(name); Transform transform1 = gameObject.transform; Vector3 position = transform1.position; Debug.Log(transform1); } // Update is called once per frame void Update() { Debug.Log("我...
this.gameObject 当前物体 this.gameObject.name 当前物体名字(利用获取到的物体对象获取其他属性) this.gameObject.transform 获取 transform 组件(简化为this.transform) highlighter- pgsql GameObject obj = this.gameObject; string objName = obj.name;Debug.Log(objName);Transformtr = this.transform; // this....
Change theScaleto.25, .25, .25. This changes the scale of the cube to .5 meters on each axis. By default, the cube is a solid gray color. MRTK has shaders that you can use to change the cube's color (or material). In theProjectwindow, enterMRTK_Standard_Charcoalinto the search ...
The Transform property is simply the position, rotation and scale of any GameObject. Unity uses the left-hand coordinate system, in which you think of the coordinates of your computer screen as X (horizontal), Y (vertical) and Z (depth, that is, coming in or going out of the screen)....
If you are using Rigidbodies for physics simulation, there is some important information about the Scale property to be read on theRigidbodypage. 如果你使用刚体用于物理仿真,刚体页面这里读到一些重要信息关于缩放属性。 You can change the colors of the Transform axes (and other UI elements) from ...
Memory bandwidth is the rate of reads and writes the GPU can do from memory In Unity, change Texture Quality in Edit > Project Settings > Quality Settings. Fill rate refers to the pixels that can be drawn per second by the GPU. In Unity, use the XRSettings.renderViewportScale ...
ScaleThe Scale tool lets you rescale the GameObject evenly on all axes at once by clicking and dragging on the cube at the center of the Gizmo. You can also scale the axes individually, but you should take care if you do this when there are child GameObjects, because the effect can ...
从搜索结果的标题来看,很难解决我的问题,问题是这样:导入fbx后,引入了anim,但是anim是模型中定义过transform,其中的scale,rotation会直接影响到父级的prefab,甚至再包一层emptyObject也没有用 可以看到右边内容区它帮我回答了如何解决(实际是解决了的) 变更代码: ...
转载http://www.unitymanual.com/youxizz/1.htmlAccelerationEvent.acceleration加速度AccelerationEvent.deltaTime增量时间AccelerationEvent加速度事件AndroidInput.GetSecon