ScalingSpecifies how to scale the splash image to fit the device’s screen. Center (only scale down)Draws the image at its native size unless it’s too large, in which case Unity scales the image down to fit. Scale to Fit (letter-boxed)Scales the image so that the longer dimension fit...
Use the Package Manager preferences to change the default cache location for the following packages:Packages installed from the Unity Registry Packages downloaded from the Asset StorePackage Manager on the Preferences window 属性功能 包 Set the cache location that determines where packages installed ...
The Transform property is simply the position, rotation and scale of any GameObject. Unity uses the left-hand coordinate system, in which you think of the coordinates of your computer screen as X (horizontal), Y (vertical) and Z (depth, that is, coming in or going out of the screen). ...
Unity supports Code Optimization option starting in 2020.1 (right, footer).You can change C# compiler optimization to release to remove AsyncStateMachine allocation in development builds. This optimization option can also be set via Compilation.CompilationPipeline-codeOptimization, and Compilation.Code...
one; // reset instance scale, because parenting UI elements likes to mess that up } } } } }This could be expanded to utilize the Settings' group structure to implement tabs and/or headers in the menu as well. Have a look into SettingsMenu.cs to see how that might work....
Scale Factor(缩放比例):以此比例缩放Canvas中的所有UI元素。 Scale With Screen Size(以屏幕尺寸缩放):根据不同屏幕尺寸自动改变UI大小,保持画布一定比例下随屏幕改变,画布进行缩放。可以实现在不同分辨率下保持UI的一致性 Constant Physical Size(不变的物理尺寸)??
In Unity, change Texture Quality in Edit > Project Settings > Quality Settings. Fill rate refers to the pixels that can be drawn per second by the GPU. In Unity, use the XRSettings.renderViewportScale property.Optimize depth buffer sharingWe recommend that you enable Depth buffer sharing to...
//UpdateType.Late:在LateUpdate调用期间更新每一帧。//UpdateType.Fixed:使用FixedUpdate调用进行更新。//UpdateType.Manual:通过手动DOTween.ManualUpdate调用进行更新。//第二个参数:为TRUE,则补间将忽略Unity的Time.timeScaletransform.DOMove(Vector3.one *5,2).SetUpdate(UpdateType.Fixed);...
Firestore: Added FieldValue.ArrayUnion() and FieldValue.ArrayRemove() to atomically add and remove elements from an array field in a document. Firestore: Added Query.WhereIn() and Query.WhereArrayContainsAny() query operators. Query.WhereIn() finds documents where a specified field’s value is...
// Calculate the scale value between the in-game screen and display float displayScale = Screen.height / screen.transform.localScale.y; // Scale bounding box to in-game screen resolution and flip the bbox coordinates vertically float x0 = objectInfoArray[i].x0 * minImgScale...