2 导入两张鼠标图标的图样式到工程中,可以设置为精灵图也可以保持默认,看需要,具体如下图 3 在工程中新建一个脚本,可以命名为 MouseChange,具体如下图 4 MouseChange 脚本具体代码如下图 5 MouseChange 脚本具体内容如下:usingUnityEngine;publicclassMouseChange:MonoBehaviour{publicTexture2DcursorTexture1; p...
Default Icon:默认图标,该应用程序将在每个平台上具有的默认图标 Default Cursor:默认光标,应用程序将在每个受支持的平台上具有的默认游标 Cursor Hotspot:光标热点,从默认光标左上方开始的光标热点 Resolution and Presentation:屏幕分辨率和其他演示详细信息的设置,例如游戏是否默认为全屏模式 Icon:桌面上显示的游戏图标 Sp...
默认鼠标指针样式 (Default Cursor),可以将其设置为具有不同于系统默认箭头的光标 打包方式:Edit > Build Settings 中选择添加当前场景与打包平台,点击 Build
mouseOverWindow The EditorWindow currently under the mouse cursor. (Read Only) Properties autoRepaintOnSceneChange Enable this property to automatically repaint the window when the SceneView is modified. dataModeController An instance of IDataModeController to handle DataMode functionalities for the curre...
rawImg.SetNativeSize(); rectTransform.sizeDelta=changePixel(rectTransform.sizeDelta.x, rectTransform.sizeDelta.y); 控制粒子的一部分代码 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassParticle0 : MonoBehaviour {publicdelegatevoidParticleStopFunc();publiceventParticleStopFunc Par...
Cursor Class UnityEngine.WSA added 5.2.1 Folder Enum UnityEngine.WSA added 5.2.1 Launcher Class UnityEngine.WSA added 5.2.1 SecondaryTileData Struct UnityEngine.WSA added 5.2.1 Tile Class UnityEngine.WSA added 5.2.1 TileForegroundText Enum UnityEngine.WSA added 5.2.1 TileTemplate Enum UnityEngi...
We also add an Undo.RecordObject call, which, with the help of EditorGUI.ChangeCheckScope allows us to record an undo operation when the offset is changed. (If you haven’t seen the using statement before, you can read up on it at MSDN.) 选择要展开的图像 using UnityEditor; [...
When the Rect Tool is used to change the size of an object, normally for Sprites in the 2D system and for 3D objects it will change the local scale of the object. However, when it's used on an object with a Rect Transform on it, it will instead change the width and the height, ...
- Change theTextto be displayed in theText (Script)asSELECT LEVEL. - Check theBest Fitcheckbox. Set theMin Sizeto 10 andMax Sizeto 50 (or any value you like, for that matter). - Place the Text somewhere near the top to make it look like aMenu Heading. Position the four anchor poi...
// @Hiko shitprivateVector2m_pointerPos=default;publicvirtualvoidOnDrag(PointerEventDataeventData){if(eventData.button!=PointerEventData.InputButton.Left)return;if(!IsActive())return;Vector2localCursor;if(!RectTransformUtility.ScreenP