并在右侧Assets中右击新建Animation Controller命名为AC_animation,完成后双击打开: 找到Prefab中的PlayerModel模型,点击动画的三角图标,然后找到jump,run另外随便加个动画(改名字为ColorChange),将三个动画拖到AnimationController界面中: 在入口Enter上右击选择Make Transition到Run(游戏开始便run)然后如图建立连接 Run动画与...
{//print (color.gamma);print ("r:"+color.r +"g:"+color.g +"b:"+color.b); } } 下面例程可以通过键盘 r, g, b, a 实现渐变色 usingUnityEngine;usingSystem.Collections;publicclassouyChangeCubeColor32 : MonoBehaviour {privateColor32 altColor;privateRenderer rend;//I do not know why you...
LOD偏离 LOD levels are chosen based on the onscreen size of an object. When the size is between two LOD levels, the choice can be biased toward the less detailed or more detailed of the two models available. This is set as a fraction from 0 to 1 - the closer it is to zero, the ...
在第1个StaticBatch里绘制了2个object,它们属于"Combined Mesh(root:scene) 3"所以可以合批,但是它们在vertex buffer和index buffer里不连续,所以依然是2次DrawCall; 在第2个StaticBatch里绘制了3个object,它们属于"Combined Mesh(root:scene) 2"所以可以合批,但是不可以和之前的StaticBatch合批;它们3个中有2个网格...
of zeroes, so loads from address 0 return zeroes // 64 | 32 uninitialized bytes to make working with SetData easier, otherwise unnecessary // 96 | unity_ObjectToWorld, three packed float3x4 matrices // 240 | unity_WorldToObject, three packed float3x4 matrices // 384 | _BaseColor, three...
继承自unity.object的类 数组和List 注意: 字典不能通过添加Serializable属性进行序列化 如果一个类基类不能被序列化,那它即便添加了序列化特性也无法被序列化 序列化不能保存另一个要反序列化的对象指针,因为反序列化是new一个新的对象,指针指向的内存将不会是原对象 ...
Grid Set the color of the grid in the Scene view. Guide Line Set the color of the Guide Line in the Scene view. Material Validator Pure Metal Set the color for the Validate Albedo/Metal Specular debug render mode to indicate the material properties. Material Validator Value Too High Set th...
// How to switch QualitySettings entirely// The argument number is the order of the QualitySettings, starting with 0.QualitySettings.SetQualityLevel(0);// How to change only SkinWeightsQualitySettings.skinWeights=SkinWeights.TwoBones; 减少Keys ...
public int changeInterval = 1; public Material mat; // Use this for initialization void Start() { StartCoroutine(ChangeColor2()); } // Update is called once per frame void Update() { } private IEnumerator ChangeColor1() { Byte[] colorTypes = (Byte[])Enum.GetValues(typeof(ColorType)...
ObjectChangeEvents class in UnityEditor Leave feedback Description Exposes events that allow you to track undoable changes to objects in the editor. Any undoable change to any object loaded in the editor (both GameObject and assets such as Material object) are recorded and exposed as a stream...