publicvoidRGBToHSV(Color color){Color.RGBToHSV(color,outcurrentColorHSV.x,outcurrentColorHSV.y,outcurrentColorHSV.z);scrollbarHue.value=1- currentColorHSV.x;OnHueClick(scrollbarHue.value);} paint 只需要在HSV改变的时候将转换后的RGB给paint模块即可 privatevoidPaintChange(){paint.color = HSVToRGB(...
using UnityEngine;publicclasstest1:MonoBehaviour{publicGameObject m_Cube;voidStart(){m_Cube.GetComponent<MeshRenderer>().material.color=Color.red;}} 因为Unity在我们使用GetComponent().material.color的时候做了一些事情: 没错,这是一个实例化的材质球,保存在内存中,程序结束,这个材质球也会被销毁了,就不会...
{//print (color.gamma);print ("r:"+color.r +"g:"+color.g +"b:"+color.b); } } 下面例程可以通过键盘 r, g, b, a 实现渐变色 usingUnityEngine;usingSystem.Collections;publicclassouyChangeCubeColor32 : MonoBehaviour {privateColor32 altColor;privateRenderer rend;//I do not know why you...
material = GetComponent<MeshRenderer>().material; twe = material.DOColor(Color.red, 3); //3秒变红 twe.OnComplete(ChangeColour); //动画播放结束时调用 } void ChangeColour() //变色 { twe = material.DOColor(Color.blue, 2); //2秒变蓝 } 文本动画(逐字显示) api DOText(txt, time),在ti...
Change the color of the material on a UnityUI Graphic (ex. Image). Useful for visualizing button presses.C++ Copy public ref class ColorChangerUnityUI : UnityEngine::MonoBehaviourInheritance UnityEngine.MonoBehaviour ColorChangerUnityUI Attributes UnityEngine.AddComponentMenuAttribute ...
public class changecc : MonoBehaviour { private Color color; private int a; private string colorStr; public GameObject plane; string path = Environment.CurrentDirectory; // Use this for initialization void Start() { Debug.Log(path); //读取文本里的RGB值 ...
通过<color=xxx>content</color>进行设置,xxx可以是以上三种形式,content表示文字内容 AI检测代码解析 using UnityEngine; using UnityEngine.UI; public class TextColorChange : MonoBehaviour { public Text text; void Start() { // 1. text.color = Color.white; ...
public class AutoChangeColor : MonoBehaviour { /// /// 改变颜色的时间间隔 /// public int changeInterval = 1; public Material mat; // Use this for initialization void Start() { StartCoroutine(ChangeColor2()); } // Update is called...
Change the color of the material on a UnityUI Graphic (ex. Image). Useful for visualizing button presses.C++ 複製 public ref class ColorChangerUnityUI : UnityEngine::MonoBehaviourInheritance UnityEngine.MonoBehaviour ColorChangerUnityUI Attributes UnityEngine.AddComponentMenuAttribute ...
public void ChangeColor(bool gaze) { GetComponent<Renderer>().material.color = gazedAt ? Color.black : Color.white; } } MonoBehaviour是每个脚本的基类,Javascript脚本自动继承MonoBehaviour,使用C#时,需要显式继承MonoBehaviour,其中Start() ,Update()等方法是可以重写的。