Case :后面是 冒号 Break的使用 表示结束 练习2 publicclassswitchplay_8:MonoBehaviour{publicintWeaponID;voidStart(){}voidUpdate(){switch(WeaponID){case1:Debug.Log("Gun");break;case2:Debug.Log("knife");break;case3:Debug.Log("Machine Gun");break;case4:Debug.Log("Invalid Weapon");break;}}...
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用枚举配合switch case语句。 用多态与虚函数(也就是状态模式)。 下面让我们用代码来实现。不妨先从简单的方式开始,用枚举与switch case语句实现。 四、用枚举配合switch case实现状态机 我们知道,上文中实现的女英雄类Heroine有一些布尔类型的成员变量:isJumping_和isDucking,但是这两个变量永远不可能同时为True。
Switch语法: switch(变量或者表达式的值){case值1: 要执行的代码;break;case值2:要执行的代码;break;……case值N:要执行的代码;break;default:要执行的代码;break;} 注意:case的值一定要与条件中变量或者表达式的值一致。 for语句嵌套循环练习 九九乘法表: ...
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case kUnityGfxDeviceEventShutdown: { s_RendererType = kUnityGfxRendererNull; //TODO:用户关闭代码 break; } case kUnityGfxDeviceEventBeforeReset: { //TODO:用户 Direct3D 9 代码 break; } case kUnityGfxDeviceEventAfterReset: { //TODO:用户 Direct3D 9 代码 break; } }; } ...
{ secondsElapsed += Time.deltaTime; } void OnDestroy(){ Dictionary<string, object> customParams = new Dictionary<string, object>(); customParams.Add("seconds_played", secondsElapsed); customParams.Add("points", score); customParams.Add("deaths", deaths); switch(this.state){ case Level...
case "/": oper = new OperationDiv(); break; } return oper; } } public class Program { static void Main(string[] args) { Console.Write("请选择运算符号(+ 、- 、*、/、):"); string strOperate = Console.ReadLine(); Operation oper; ...