you might not see any error messages in the console, and your packages might appear in the Project view, but you can’t open thePackage Managerwindow because thePackage Managermenu item does not appear in theWindowmenu. You can eitherreset your Project’s package configurationor add the follow...
Unity3d将RigidBody添加到MenuItem中的对象 、 我为Unity3d编写外部脚本,我有一个问题。这个问题是将RigidBody添加到MenuItem中的对象。这是我的密码:static void CubePhysButton(MenuCommandmenuCommand) { GameObject gameCubePhys = GameObject.CreatePrimitive(PrimitiveType 浏览2提问于2018-07-31得票数 0 1回答 T...
CANNOT serialize properties. Serializable types Unity can serialize fields of the following types: All classes inheriting from UnityEngine.Object, for example GameObject, Component, MonoBehaviour, Texture2D, AnimationClip. All basic data types, such as int, string, float, bool. Some built-in typ...
using UnityEditor; using UnityEngine; public class PackageManagerExample : MonoBehaviour { [MenuItem("Tools/Update Packages")] static void UpdatePackages() { PackageManager window = (PackageManager)GetWindow(typeof(PackageManager)); window.Show(); } } ...
File->Build Settings… is the menu item to access the Build Settings window. It pops up an editable list of the scenes that will be included when you build your game. 文件>构建设置是访问构建设置窗口的菜单项.当你构建游戏时它弹出一个将要包含的场景的可编辑列表. ...
menu item under Assets/Create [MenuItem("Assets/Create/Add Configuration")] private static void AddConfig() { // Create and add a new ScriptableObject for storing configuration } // Add a new menu item that is accessed by right-clicking inside the RigidBody component [MenuItem("CONTEXT/...
("CubemapCamera");go.AddComponent<Camera>();// place it on the objectgo.transform.position=renderFromPosition.position;// render into cubemapgo.GetComponent<Camera>().RenderToCubemap(cubemap);// destroy temporary cameraDestroyImmediate(go);}[MenuItem("GameObject/Render into Cubemap")]static...
itemmanager包含所有项目的项目数据库,你可以创建管理每个场景,并使用不同的数据库,每一个场景。 1. 去你的项目窗口中,找到一个地方,你想创建项目数据库。 2. 右键单击(或点击创建,或者去创建/ 库存亲 /项目数据库)来创建一个新的项目数据库。 3. 一旦创建的数据库将在你的项目中选定。
Path to directory or name (depends on picked item type) Optional tooltip Large icon Small icon Toolbar Editor Toolbox/Editor/ToolboxEditorToolbar.cs Check Examples for more details. Examples/Editor/SampleToolbar.cs using Toolbox.Editor; [UnityEditor.InitializeOnLoad] public static class MyEdit...
Rider: Run Unity menu item handlers via gutter icon (RIDER-35911, #1857) Rider: Add context picker for shader files to work with #if directives (RIDER-49212, #1868)ChangedMinor improvements to File Templates (#1856, #1873) Removed usage inspection suppression for obsolete ECS injected fields ...