1. Can't remove RectTransform because Canvas depends on it Destroy( Object,time);里边第一个参数要Object类型,后改Destroy(Cube.gameObject); 成功
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
RectTransform.pivot Leave feedback public Vector2 pivot; Description The normalized position in this RectTransform that it rotates around.Did you find this page useful? Please give it a rating: Report a problem on this pageIs something described here not working as you expect it to? It might...
效果就是先把子类的布局计算好,再计算自己privatevoidPerformLayoutCalculation(RectTransformrect,...
/// public void Start() /// { /// // assigns the contect that can be scrolled using the ScrollRect. /// myScrollRect.content = scrollableContent; /// } /// } /// ]]> /// /// </example> public RectTransform content { get { return m_Content; } set { m_Content = value;...
If a UI element doesn’t need a Graphic component, you can simply remove it and raycasting will still work. Simplify UI structure To reduce the time required to rebuild and render the UI, it is important to keep the number of UI objects as low as possible. Try to bake things as much...
Not only that, we even need to save the file in a specific path because some calculators will read the required resources from the file system. 💡 The path to save is not fixed since we can translate each model path into an arbitrary path. But don't worry. In most cases, all you ...
Optimal use of animators on UI Elements When using a fullscreen UI, hide everything else More resources Get the free e-book for more Give your players the best possible gaming experience. With over 80 actionable tips and best practices from Unity’s expert engineers, you can optimize your ...
Or you can check out this neat release trailer for Feel : MMFeedbacks Feel comes with theMMFeedbackssystem, which lets you stack and trigger feedbacks extremely easily. It's packed with more than 150 of them, ready to use. Most of them are completely autonomous and don't require any depende...
You also make structural changes in Prefab Mode, such as deleting GameObjects, reparenting GameObjects, or replacing a Transform with a RectTransform. Alternatively, you can unpack a Prefab instance if you want to entirely remove its link to its Prefab Asset and thus be able to restructure the...