public class MotionBlur_CameraMove : MonoBehaviour { [Range(0, 0.5f)] public float BlurSize; private Material m_mat; private const string ShaderName = "MJ/PostEffect/MotionBlur_CameraMove"; private Matrix4x4 m_curVP_Inverse; // 当前 VP矩阵的逆矩阵 // private Matrix4x4 m_lastVP; // 上...
private Camera blurCamera; public Camera BlurCamera { get { if(blurCamera == null) { blurCamera = GetComponent<Camera>(); } return blurCamera; } } private Matrix4x4 previousViewProjectionMatrix; private void OnEnable() { BlurCamera.depthTextureMode |= DepthTextureMode.Depth; } private void ...
usingSystem;usingUnityEngine;namespaceUnityStandardAssets.ImageEffects{[ExecuteInEditMode][RequireComponent (typeof(Camera))][AddComponentMenu ("Image Effects/Blur/Blur (Optimized)")]publicclassBlurOptimized:PostEffectsBase{[Range(0, 2)]publicintdownsample=1;publicenumBlurType{StandardGauss=0,SgxGauss=1,...
27.blur:同上 28.bloom and lens flares:效果同发光的午后 29.antialiasing as post effect:抗锯齿效果 再来说下如何使用较新版本Unity中取代Image effect的Post processing。 首先,去Unity资源商店下载名为Post processing stack的资源包,并导入工程。 然后,在camera上挂载Post Processing Behaviour脚本。 这时,你需要...
27.blur:同上 28.bloom and lens flares:效果同发光的午后 29.antialiasing as post effect:抗锯齿效果 再来介绍如何使用较新版本Unity中取代Image effect的Post processing。 首先,去Unity资源商店下载名为Post processing stack的资源包,并导入工程。 然后,在camera上挂载Post Processing Behaviour脚本。
Image Effect Reference Antialiasing Bloom Bloom (Optimized) Bloom and Lens Flares Blur Blur (Optimized) Camera Motion Blur Color Correction Curves Color Correction Ramp Texture Color Correction Lookup Texture Contrast Enhance Contrast Stretch Crease Shading Depth of Field (Deprecated) Depth of Field Edge...
Focus Distance设置与摄像机焦点的距离。仅当从 Focus Mode 下拉选单中选择 Use Physical Camera 时,才显示此属性。 Near Blur 属性描述 Start设置与摄像机的距离,近场模糊在该距离处开始减弱。仅当从 Focus Mode 下拉选单中选择 Manual 时,才显示此属性。
模板测试是一个非常有趣的工具,能够实现许多特殊的渲染效果,这期视频也是我第一次尝试介绍Shader而不是Shadergraph,有不清楚的部分还请多多包涵~, 视频播放量 6660、弹幕量 4、点赞数 252、投硬币枚数 159、收藏人数 720、转发人数 49, 视频作者 HappyNerdStudio, 作者
在Main Camera 添加Post-process Layer组件,Main Camera 所在的Layer必须和Post-process Layer里的Layer一致。 Anti-aliasing Mode MSAA像素加点采用 FXAA替换边界 TAA复用上一帧(推荐) 如果觉得效果不明显还可以叠加抗锯齿的脚本,下面Effect会提到 抗锯齿效果对比 ...
Example of a standard camera motion blur when the camera is moving sideways. Also, notice how the background areas blur less than the foreground ones which is a typical side effect of motion blur. The current Motion Blur implementation only supports blur due to camera motion with the option ...