-在 `Inspector` 面板中,找到 `Button (Script)` 组件。 -在 `On Click ()` 列表中,点击 `+` 号增加一个新的条目。 - 将挂载了 `SceneSwitcher` 脚本的 GameObject 从 `Hierarchy` 拖到这个新的条目上。 - 在右侧的下拉菜单中,选择 `SceneSwitcher` -> `SwitchToOtherScene`。 ### 额外检查 - **...
然后再创建对应的动画 对按键提示绑定Box Collider 2D,当Button的Collider碰撞到宝箱等可互动物体时,展示按键提示 将诸如此类的可互动物体,都标记为可互动的标签 在代码中,判断绑定的碰撞体的标签是否为Interactable,如果是的话,则展示按键动画 privatevoidOnTriggerStay2D(Collider2D collision){// 如果碰撞体标签为可...
Focus(); } private void OnGUI() { if (GUI.Button(new Rect(Vector2.zero, new Vector2(100, 50)), "正交")) { SetViewType(ViewType._2D); } if (GUI.Button(new Rect(Vector2.up * 60, new Vector2(100, 50)), "透视")) { SetViewType(ViewType._3D); } if (GUI.Button(new Re...
使用反射提取目标组件的对应属性: if (GUI.Button(new Rect(5, h, _width - 10, 16), "Add Property")) { GenericMenu gm = new GenericMenu(); //获取所有组件 Component[] cps = lat.Target.GetComponents<Component>(); for (int m = 0; m < cps.Length; m++) { //获取组件类型 Type type...
DialogSceneMgr using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine.SceneManagement; public class DialogSceneMgr : Singleton<DialogSceneMgr> { private string _curSceneName; ...
20、Interaction Components - Button 按钮用于响应用户点击,可用于启动或确认某个动作。最常见的例子就是表单的确定和取消按钮。 20.1 Button属性一览 Interactable 同Selectable Transition 同Selectable Navigation 同Selectable 20.2 Button事件一览 On Click 点击事件 ...
This is called play mode and it gives you a playground for testing your game, and even allows you to make live changes to the game by switching back to the Scene tab. Be very careful here, though. While the play button is highlighted, you’re in play mode and when you leave it, ...
If no scenes are shown then you can use the Add Current button to add the current scene to the build, or you can drag scene assets into this window from your project window. You can also untick scenes in this list to exclude them from the build without removing it from the list. If...
Every level you want to load in code must be added to your build. In the Build settings dialog, you add whatever scenes you want in the build via the “Add Current” button or by dragging and dropping scene files onto the build dialog. Here, you can reorder...
ButtonTheStyleto use for all Buttons ToggleA checkbox that allows the user to switch an option on or off.More info See inGlossaryTheStyleto use for all Toggles LabelTheStyleto use for all Labels Text FieldTheStyleto use for all Text Fields ...