If our game is running slowly because culling operations are taking too long on one thread, then it won’t help us to reduce the amount of time it takes to send commands to the GPU on a different thread. NB: Not all platforms support multithreaded rendering; at the time of writing, ...
If our game is running slowly because culling operations are taking too long on one thread, then it won’t help us to reduce the amount of time it takes to send commands to the GPU on a different thread. NB: Not all platforms support multithreaded rendering; at the time of writing, ...
When analyzing your game with the profiler, most of the time youcan see exactly which function is taking too much time, and if you are the guy who wrote that function, try to understand what is causing the problems. Otherwise, google it or ask on the web what part of your code is ca...
Be shown step-by step how to build it. Be challenged to apply, and re-apply your knowledge regularly. You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well ...
Taking the time to get this right before you enter production will save time while giving better performance and a higher visual fidelity. Much like anything in real life, there’s almost always trade-off between the benefits and costs of one setup or another. Just as a Formula 1 Car isn...
Build consensus and integrate feedback. RFCs that have broad support are much more likely to make progress than those that don't receive any comments. Feel free to reach out to the RFC assignee in particular to get help identifying stakeholders and obstacles. The Unity Multiplayer team will dis...
I am taking a tutorial approach for this article where I will show you step by step how to build create the application. The application source code will be available on Codeplex free to use in anyway you like. Requirements Unity 3d Pro – yes unfortunately because we ...
As a general rule of thumb, Compressed audio (or modules) are best for long files like background music or dialog, while PCM and ADPCM is better for short sound effects that contain some noise, as the artefacts of ADPCM are too apparent on smooth signals. You should tweak the amount of...
This works by taking advantage of the[FieldOffset]attribute in C# which can be applied to value type fields. This allows us to manually specify how many bytes from the beginning of the struct a field should start. Note that your struct also needs the[StructLayout(LayoutKind.Explicit)]attribute...
Mitigate deviating away from familiarity; use Apple’s Human Interface Guidelines to maintain design consistency, build upon existing UI with the focus on improving usability, not overhauling aesthetics to create a foreign experience; aim for coherence and regularity through enhancing not eradicating. 减...