我打包的平台是mac,这里我在mac上自动打包windows,并且实现压缩Zip包,如下代码所示,把BuildProject类放在Editor文件夹下。1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48...
The Build Settings window allows you to choose your target platform, adjust settings for your build, and start the build process. To access the Build Settings window, select File > Build Settings… . Once you have specified your build settings, you can click Build to create your build, or ...
常见的修改方式是进入 Targets->Build Settings->Library Search Paths 中将“$(SRCROOT)/Librarie”的双引号去掉变成$(SRCROOT)/Librarie。 但是我使用了此方法并没有奏效,之后通过 Library Search Paths 中列出的地址找到了引用目录,在经过 Windows 端和 Mac 端的同名文件夹对比后发现是由于 Windows 端的两个 lib ...
通过点击File-Build Settings,即可进入如下图所示的发布设置窗口界面。查看Platform列表,里边囊括了几乎目前所有的操作平台,也就是说我们可以实现一次开发,多平台运行,爽哉! (9)这里我们做个测试,发布一个Windows平台的典型exe程序和一个Web平台的Flash程序来体验一下。(我的笔记本没有安装Android模拟器,更不要说Mac模...
Build, deploy and publish for iOS on Windows (replaces Xcode). Shortens your iOS workflow dramatically. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal ...
如果您的计算机上已经安装了 Visual Studio for Mac,请使用其 Extension Manager 来查找和安装 Visual Studio Tools for Unity 插件。 JetBrains Rider 通过默认方式安装的 JetBrains Rider 可以在 Windows 或 Mac 上的 Unity 中调试代码。请访问JetBrains 网站进行安装。
It’s possible to use the binary2text tool on the generated file in Library/LatestBuild.buildreport to view data from the report. Binary2text is shipped with Unity under Unity.app/Contents/Tools/ on Mac or Unity/Editor/Data/Tools/ on Windows. 将步骤标记为已完成 10.Native memory 0 Native...
In the Unity Editor, select the Windows > Package Manager menu. Select the Visual Studio Editor package. If a new version is available, select Update.Check for updatesWe recommend that you keep Visual Studio and Visual Studio for Mac updated for the latest bug fixes, features, and ...
The Unity build process now generates a Visual Studio 2015 project compatible with the UWP. As you probably already know, there are some significant changes to this new project system. For example, each UWP app now ships with its own copy of .NET...
This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library.UniRx is available on the Unity Asset Store (FREE) - http://u3d.as/content/neuecc/uni-rx-reactive-extensions-for-unity/7tT...