public static GameObject[]FindGameObjectsWithTag(string tag); 摘要:Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found. 返回一个带有标签的活动游戏对象列表。如果没有找到GameObject,返回空数组。 按标签查找所有标记为此标签的物体并返回数组。 public static Game...
yY component of the vector. zZ component of the vector. Constructors Vector3Creates a new vector with given x, y, z components. Public Methods EqualsReturns true if the given vector is exactly equal to this vector. SetSet x, y and z components of an existing Vector3. ...
如果你需要相关的位置坐标,就访问transform.position(一个 Vector3对象);如果你需要它的GameObject,就访问transform.gameObject;如果你需要它的渲染器,就访问transform.renderer。等等。一般如果你一个对象的主要属性,你就可以快速获取所有其他的属性。 a) Unity的String类缺少JavaScript中字符串的好的特性; b) Unity的内...
void Start() { // Get theMeshFilter, then make a copy of the original vertices // and a new array to calculate the transformed vertices. mf = GetComponent<MeshFilter>(); origVerts = mf.mesh.vertices; newVerts = newVector3[origVerts.Length]; } ...
vector3有一个重载,可以指定format,其中f10就是保留到小数10位 不过由于是自己实现的,不能在string.format里用 xx.position.ToString("f10") 获得GameObject挂载任意Component中的接口 unity5.x可以直接GetComponent得到接口(unity5.3.4或更高版本有效) 高效数组索引循环遍历(出自愤怒机器人demo) ...
block.SetVectorArray("_BaseColor", colors); batchIndex = this.batchRendererGroup.AddBatch( this.lowMesh, 0, this.material, 0, ShadowCastingMode.On, true, false, new Bounds(Vector3.zero, 1000 * Vector3.one), count, block, null); ...
MyCollisionComp.center = Vector3.zero; MyCollisionComp.radius = 20.0f; } } }Copy full snippet 在上面这个例子中,有一个 int 属性,默认是 42,还有一个 SphereCollider 组件,默认半径是 20。 在虚幻 4 中,我们可以利用对象的构造函数达到同样的效果。
_uvList.Add(new Vector2(0.16f * 5, 0.8f)); _uvList.Add(new Vector2(0.16f * 5, 0.15f)); mesh.vertices = verticles.ToArray(); mesh.triangles = indicats.ToArray(); mesh.uv = _uvList.ToArray(); return mesh; } } 代码看起来很臃肿但是没办法。大家有兴趣的可以看看如何简化代码结构。
Vector3 scale = Vector3.one; mat = Matrix4x4.TRS(position, rotation, scale); matrices[i] = mat; colors[i] = Color.Lerp(Color.red, Color.blue, Random.value); } // Custom shader needed to read these!! block.SetVectorArray("_Colors", colors); ...
“MyCustomObject”, new ObjectPlacementDefinition.Create_OnEdge( new Vector3(0.25f, 0.25f, 0.25f), new Vector3(0.25f, 0.25f, 0.25f)), rules.Count, UnderstandingDLL.PinObject(rules.ToArray()), constraints.Count, UnderstandingDLL.PinObject(constraints.ToArray()), UnderstandingDLL.GetStaticObject...